Clair Obscur: Expedition 33 GOTY Win Is A Sign That Game Pass Is A Multiplication Factor

Now that Clair Obscur: Expedition 33 won almost unanimously the Game of the Year award at the VGA, which was a surprised to no one, I think it is clear that Game Pass has a positive role, at the very least, in pushing titles that probably wouldn’t stand a chance otherwise.

Discoverability has always been an issue, but it is acute nowadays, now that platforms are drowned in hundreds of games a week. On Steam, the charts are always an indicator. Even if we don’t want to admit it, most people will always look, or be aware, of what games are in these charts. Therefore, a game’s popularity and sales are almost always corelated, as games that are selling will get noticed by more people that will probably buy the game at some point.

And it’s pretty clear that Game Pass isn’t really taken into account in that equation. Numbers are scarce and we can’t predict popularity and it’s not because a game is in Game Pass that it will be popular either. But Game Pass is acting as a multiplicator of positive feedback and trends. There’s no need to bash a game from the get go if you can try it at launch, as you may like it. Game Pass is the kind of offer you can’t refuse.

But we also think platforms as closed off markets. A PlayStation player is not thinking of what is selling on Xbox or Steam, which is, of course, wrong. Xbox players are aware of games that are not on their platform, like Death Stranding, Final Fantasy XVI and Silent Hill 2 Remake, which have generated, each time, some word of mouth when they were dropping. And it’s also true for PlayStation players and Nintendo fansn who are waiting silently for more games on their platforms!

Clair Obscur: Expedition 33 had been revealed on an Xbox Games Showcase in 2024 and manage to generate some buzz, just by its incredible trailer and gameplay that looked really fun to play. But again, people don’t buy a game only on a trailer, value and positive chatter is just as important. And It’s clear that the game being on Game Pass day one, on top of all the praise the game got at launch is what put it in the right spot.

Who would have thought that in 2025, a french turn-based JRPG would won Game of the Year at the Keighleys ?

Game Pass made that barrier of entry, to try the game and see how amazing it is, lower than it could have ever been. And we know, from interviews, that a lot of people tried the game, most of them playing for a few hours. From the achievements stats, only 60% of players made it out of the intro section of the game, which is less than an hour of gameplay, and 20% of players finished the game, which isn’t that bad for a 30 hours game.

My point is obvious, for those aware, but it is important to take notice. Game Pass is acting as a gateway to Xbox curated games that is not only, promoting and pushing games on the platform, but also propagating to other platforms and players.

If Clair Obscur: Expedition 33 is as popular right now and winning 9 awards at the Game Awards, it’s in part because it was heavily promoted on Xbox shows and being a Game Pass day one, on top of all the positive chatter online, as I don’t see it making the rounds, without a big curated promotion push. And I think Xbox is the platform that does it the best. And it probably doesn’t even cost them that much, with dedicated online streams and social media posts, complementing big yearly shows.

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Part of the reason I think Xbox is such an easy target for hate is because they are so close to the gaming community. Who actually cares what Sony or Nintendo does? Whose even aware? Gamers just play their games and go about their lives. But Xbox is constantly having conversations with their community, constantly posting, constantly sharing changing plans, and now constantly promoting games and their ecosystem. People are attuned to the moment Xbox makes any change and Xbox HAS to justify that change because it was communicated. I mean among other reasons. There is a lot of nostalgia and favoritism, and Xbox is a force of disruption (I think for the better) in the traditional console market. People are using decades old metrics to judge an ever evolving Xbox.

Clair Obscur: Expedition 33 is a fantastic game, and it does owe its success in part to Xbox. On a very basic level Xbox did a LOT to promote and market it. It was revealed at an Xbox show. Xbox gave the studio funding and helped promote it because they believed in the game, and they belief turned into real success for them due to how well the game did on Game Pass and in general. I think if you replaced Xbox’s name with Playstation, then all of a sudden this would be widely considered a second party game.

And Game Pass is definitely a positive force in the industry. I do find it so very interesting that when the price went up people stopped talking about how it hurt game sales and was TOO MUCH value and now complain about expense. Game Pass isn’t Netflix because Netflix is the entire ecosystem, but Game Pass is just a singular additive part of Xbox. It helps people discover games on Xbox consoles and the Xbox App on PC. It increases the number of people willing to TRY those games (I remember one of those analysts did a report that showed Xbox gamers play more games on average than on any other platform). It increases the buzz and chatter surrounding those games creating more people interested in buying it on their platform of choice. It also expands the freedom Xbox gamers have to play those games with Cloud Gaming (and then adjacent we have XPA which also has been proven to lead to more engagement within games). Also a huge shout out to ID@Xbox. That team was created specifically to bring more indie games to Xbox and improve their discoverability on the platform and they’ve done such a great job.

It is honestly a shame that Xbox is viewed as they are, because I think they’re keeping the industry alive. If things continue as they are gaming will be finished. Like that’s not a question anymore. Xbox is exploring ways to evolve the economics around gaming and boost player engagement and reach the many gamers who don’t own consoles. Yes it all comes from them wanting more money, but that’s kinda exactly how good capitalism works. The industry has really started to stagnate and doing the same thing will just lead to eventual death because there’s no real growth in the traditional model alone anymore. It’s unfortunate that the entire industry isn’t embracing and celebrating what Xbox is doing more all out of a bias for Xbox. It’s working, it’s really working. The setbacks Xbox are facing are setbacks the entire industry is facing right now, but their strategies to grow Xbox overall in gaming (and evolve what the ecosystem is and reach more gamers) continue to pay off. I’m hopping they just keep paying it forward, and even if the current people in the industry don’t wake up, Xbox will still keep benefiting gaming like this.

Something we should ALL be celebrating, especially the people that hate Xbox, is that Xbox’s strategy doesn’t take the game away from any platform. If this was a Sony promoted game from a new third party studio, then it’d definitely be exclusive to Playstation (as we’ve seen). The Xbox Game Pass day one strategy still allows for a simultaneous release across multiple platforms. That is ridiculously understated. It allows a game to maximize its marketing and actually benefit from the chatter. Plus it just means that the entire industry gets to enjoy the game.

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I like the headline “Xbox Game Pass sweep Awards” from one video. It’s true though.

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