I really enjoyed the game, but there are three aspects that negatively impacts its value:
No online coop. Even though I understand XGS / devs wanted to bring back some kind of family game.
Too many different gameplay styles on a short game. Having a negative impact on the depth of each gameplay style. The value proposition of Battletoads is that it brings lots of “weak” games into the same package. Most likely, they wanted to create a “party game” where this kind of offering is OK, but marketed as a beat 'em up.
It feels like Act3+4 is a different game done by another team, and does not have the same quality than the rest of the game. No attempt to bring together the two parts of the game.
The good thing about Game Pass is review scores and Metacritic don’t mean shit anymore. Also people don’t need to link expense and enjoyment in their head anymore, like I spent $60 so this better have 100hrs of fun or whatever.
The combat could use some improvements, for example to be a bit less easy to make combos, and fewer but tougher enemies. As it is looks like they simply made the toads too powerful and compensated by filling the screen with enemies sometimes that attack you across the whole screen to make up for the challenge.
Some levels like the first bike one are also too big with nothing interesting happening for a while and then towards the end there’s a sudden difficulty spike.
But overall I really liked it, hope Rare and dlala keep iterating on this because there’s legit potential to make a very special ip on Xbox portfolio.
Personally, I was not a fan after the first 1/3 or 1/2 of the game.
When the beat-em-up stages ended, the rest of the game felt like a series of flash games to me. It was almost as if they ran out of time or money and tossed in filler game play for in between the cut scenes which were well done.
I clocked in at 2 and a half hours total playtime and won’t go back. The lack of online co-op for a game like this is really surprising.