Avowed | Review

I had only a few minutes this evening, but got through the first area and I’m diggin’ it! The density and vibrance of the environments really didn’t translate through the video/screenshots quite like they do when making your own way through it. It’s gorgeous and I couldn’t help but stop in parts of it just to soak it up. The movement and combat also feel excellent.

Obsidian’s output is so good!

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2 hours into this I’m just taken aback by how good this looks the art direction is both beautiful and wonderful. Enjoying the combat too it’s just so well done.

What a start to the year and Yakuza coming next :slight_smile:

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I don’t think we can make an average looking character, as the part that grows out of our head can’t be removed(we get 4 choices that are all overgrown) just hidden for us and not npc, from what I read in the character creator.

Good to know, lol. I am boring too - I prefer to make a normal human looking character even when aliens and monsters are options. :rofl:

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Anyone got any tips for killing the first infected bear boss

Im playing as a war hero, sword and sheild wirh a bow a wand and a gun. Kai does not seem to hold up well with him and then I get killed with the bears life bar only at half. Tries a few times now.

Are you sure because I used a preset character and on every category, selected the option where the face/head is “clear”. There’s no mushrooms or anything from the option I selected so it would be weird for my character to have that when I didn’t select any of them.

I think so, from what I saw I had to select for the head growth to be visible for it to show in game. The message also states that while I wouldn’t see it NPC will react like it’s there if I didn’t make it visible.

I get that but there’s literally head/face options that simply don’t have any of the growth which is what I selected so none of it can be hidden because there’s nothing to hide.

The growth on top of the head showing or not isn’t in the face preset option from what I remember, it’s at the bottom of a different section.

Never mind. I was wrong. You’re right. I restarted the game since I wanted to play on hard as normal is too easy and yeah, the “growth” is there no matter what. You can simply hide it if you want. Apologies.

No need to apalogize, it’s not a something that we can see right away as it’s a little hidden, I think it would have been better to be on the template screen. The only reason I found it was because I was looking around while trying to see if I wanted to make big changes to my character.

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The third person camera is a little weird, because when I tried to have it face my character, she kept turning her head to the side lol.

If you haven’t killed him yet, I just fought him and I find that using the movement system to dodge left or right helps as it has a charge multiswipe attack. As it’s doing it go around it and attack as much as possible, while spamming the shield charge ability when it’s ready(although I guess I can spam it a little more, because I found a ring that recharges magic essence over time).

If Kai is low on heath(half for me) press LB to open skill menu and activate his healing ability. I find he doesn’t like using it during combat, which causes him to go down when fighting.

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Have to say the music in this is wonderful and the CGI intro is one of the best I have ever seen too

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This is the most dumb and disingenuous “critique” in reviews in the last few years, first of all what the fuck does that even mean and secondly this is used to shit on games and lower scores selectively which is getting ridiculous.

Astrobot isn’t doing anything new (on the contrary it copies the Mario Galaxy games in various ways) either but that didn’t stop it from getting 90+ on MC…same thing with FF7 Rebirth or most of safe AF Sony’s 1st party games (Spider-Man 2 anyone?). In those reviews this “complaint” is not even brought up…I wonder why? at the very least reviewers should be fuckin’ consistent with this shit.

Back on topic great review by Jesse plus it’s really good to see all the positive impressions from the people who are playing the game.

Mort how does the game play on a gamepad? are you playing with the vanilla combat system or turn based? I’ve read some mixed things about the console versions of both Pillars. Thanks in advance.

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I found turnbased on gamepad rough becsuse of pathing issues. Tell someone to walk forward 15 feet and instead they sprint the opposite direction. Turnbased also felt clunky to me.

Lots of slow loading on console also

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It works well! Some controls are not obvious but once you get the hang of it it’s fine. I play RTwP, not turn based, like the gods intended :wink:

Turn based is not really suitable for this game at all imo.

Slow loading? Where? It’s not instant, but nothing I had even thought about before you mentioned it.

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So sad that rtwp rpg’s are losing ground to turnbased

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BioWare > Larian

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Loving the game, I was running around doing a quest and likely end up doing a bit of sequence breaking that Obsidian didn’t intend for.

Jumped around an invisible wall to get to the objective, but because of how npc reacted after(becoming friendly), it’s likely using the stealth ability is one of the ways to solve that quest. Unfortunately I had fought my way past 2 of their groups before then because I didn’t know the terrain well enough to formulate a way up there. Probably will do some save scumming for testing routes next time.