I honestly feel if Halo 5 came out last year as a F2P multiplayer game it would be huge. The gunplay is perfection, the movement options are great and let’s not forget how amazing it feels to reload the pistol or BR with the vibrating triggers.
In a vacuum Infinite is a solid game, and the campaign was clearly better than 5, but multiplayer wise… Theres no contest in my opinion.
Sometimes, the main problem I currently have with Infinite is the server desync still being so awful I feel it nearly every game. But Infinite just feels better to play, because it feels heavier than Halo 5, sometimes it reminds me of playing Skyrim in that regard.
Halo 5 even with the issues that cropped up at the end, has things that are better, like much better servers than Infinite, better weapons, better feeling vehicles compared to what I have tried: ghost and banshee, the chopper isn’t in 5 but that just feels bad to use. Player collision - although this is something 343 will have to address in Infinite eventually, I also want the freaking sportan armor back.
Halo 5 got crapped way more than it deserved but infinite has by far the best plyer movement and mechanics of probably any FPS. The gameplay mechanics and player movement are just amazing and a joy to play for infinite.
I hated Halo 5 multiplayer. The worst in the series for me. After about 2 weeks of it, I went back to Halo 4. I would try it off and on again over the years, but IMO it wasn’t good. Can’t describe exactly why, but I was pretty good at Halo 4, I am alright at Halo Infinite, but Halo 5 not sure if it is the controls, gameplay, damage counters or what, but I could barely do anything in MP matches. I get there is a learning curve to each one, but 5 always stood out in a negative way. I’d rather play Halo 4 or Reach over 5 if Inifinite did not exist.
I haven’t gone back to Halo 5 because I’ve moved on but I’ve got fond memories of enjoyment out of it. Loved the multiplayer in that game, however I generally don’t go back to older multiplayer games when new iterations release.
I loved 5’s gunplay. The starting pistol is still one of my favorite weapons in the series. I wouldn’t mind Infinite bringing that to some modes eventually. That said, Infinite is a little more dynamic. 5’s sandbox is flatter. One thing isn’t necessarily better than the other. It’s a preference. I think 5 tried to flatten it out to make it appeal to the competitive community more. We’re now seeing pushback by the competitive community to flatten out Infinite’s gameplay loop (by reducing the effectiveness of weapons that don’t take as much precision, weighting down the physics, etc)…and I think the more they do that, the less appealing it’ll be for casuals and newcomers.
5’s gameplay loop is still the sweatiest in the series. Just depends on what you want Halo balanced towards.
Halo 5 certainly feels great still today but it’s still too much for me with the spartan abilities.
I think all Halos feel great, with tweaks and slight changes to the overall feel and pacing that caters to different Halo fans. That’s why we still see some claiming Halo 2, 3, 5, Infinite, etc have the best gameplay. Halo 5 is a lot of fun still, but too sweaty for me to prefer above the rest. I’d prefer to play Infinite or 3 personally.
Could be a weird me thing but I’d find it really hard to go back to any Halo running at 60 or lower. Just doesn’t feel as clean and responsive to me as 120 does on Infinite. Just a personal preference though.