After Starfield are you more or less excited for Elder Scrolls 6?

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The game now has more resources a better chance of less to No bugs’ assuming AI is what it’s billed to be. Ground up development for just Xbox and PC with optimizations. Also, a lot of learning gives it the benefit of being the best it’s ever going to be.

Before playing Starfield

After playing Starfield

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The same basically, now with better expectations for quests, but some worry that they would carry over features from Starfield that aren’t needed for TES, and I hope that doesn’t happen.

The best wat for me to say it is I HOPE TES6 is alot more like Starfield then Skyrim.

I did not like Skyrim because of the crappy writing, crappy quests, crappy characters, vapid decisions during the game and pretty much nothing you did impacted anything and probably the worst ending for a Bethesda game ever.

I’m glad Bethesda fixed most of this in Starfield and understood the huge issues with Skyrim even if it sold well.

I assume you’re referring to the procedural generation. I think the only way this happens is if TES VI is set across the entirety of Tamriel, which is possible but I don’t think it’s likely. Starfield necessitated the proc-gen because of how big it was, and if TES is just set in Hammerfell and High Rock or wherever then it probably won’t need it.

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Starfield was everything I wanted it to be and Bethesda’s best game yet in my opinion, so I’m absolutely hyped for TESVI. That said I expect (and hope) it to be very different. A much more dense, hand crafted experience 1/2 the size of Starfield would be much more appropriate. Keep an eye on Avowed next year to get a good idea of what it will be like.

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Proc-gen, and all the building mechanics imo aren’t needed for TES6. I also really really hope they make the world seamless.

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I would love to be able to “build” my horse though. Think of the possibilities. :smile:

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I wouldn’t mind if you cloud see your horse’s balls shrink when it’s cold :sweat_smile:

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Avowed has nothing to do with TES6. Obsidian’s RPGs are different from BGS’

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I think they are going to have to make a lot of changes for ES 6 to be a hit. Having characters be dead eyes and note moveing at all when talking isnt going to fly. characters looking right out of a 360 game wont fly. game needs to have a 60 or 40 fps mode. Make the launguage more mature and have it seem like characters are talking to eachother like the witcher. In a nut shell make it more like the witcher but with ES level of choices. otherwise its going to be a decisive game people are goingto have issues with. Some people will be like they are bethesda thats how they dude. They are xbox first party now. They need that level of polish that I hate to say you normally see on sony games. Games gonna be great either way IMO. I would personally say start working on it now as a next gen only launch game for series X and S 2.

I love CDPR games and is one of my all time favorites, but please keep that edgy dialogue they use for the Witcher and Cyberpunk away from TES lol. They just need to improve the RPG elements like branching dialogue and more impactful choices but not to the detriment of things that made Bethesda game unique, I don’t want a BG3 or Witcher clone.

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This is really interesting and I also think of it sometimes, the game is most likely projected at the tail end of this generation 27-28, I personally feel it’s gonna be cross-gen, but it would be cool if they make the game now for possible next-gen hardware in mind as a launch exclusive, it would be a huge killer app.

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Tell that to Fallout New Vegas :nerd_face:

I’m very excited for TESVI, always have been and always will be.

That said, they need to work on a couple of things over their previous games that are absolutely necessary, otherwise the game will suffer a lot.

  1. Everything related to NPCs. How they look, their facial and overall animations, their reactivity and reactions, all of those things need serious emprouvements.

  2. No more loading screens when you enter/exit a city/building. Everything needs to be 100% seamless and connected.

As a Skyrim evolution, the main thing they need to rework is the magic system, making it more impactful.

More excited for sure, Starfield shows they can still create a good story from start to finish. That’s about the only thing I really want from Starfield translating over to TES.

My issues with Starfield shouldn’t really translate over to TES due to how different it’ll be in design.

I’m sure they can (and will) improve NPCs in TES VI and beyond, but they already did improve them significantly for Starfield. They are far better than Fallout 4.

I really don’t know if this is realistic. In Starfield, I don’t think it would have been possible given the size of it. I suppose maybe they could swing it in TES but even then, I think it’s unlikely. I’m sure they can reduce loading screens, but eliminating them entirely I don’t think is going to happen.

Of the three options for TES VI (end of gen, cross-gen or next-gen only), I still think end of gen is more likely. BGS have never done cross-gen before and I really think they will want the largest install base possible for TES. But we’ll see what happens.

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Agreed. Knowing nothing about game development, I could be wrong here, but it seems like the persistence of Bethesda’s worlds would make eliminating loading screens next to impossible.

Outdoors, sure. There they can probably load the world as you approach it, placing dropped equipment and whatnot in real-time. But in a city, where each room may have dozens of objects whose places have to remain the same, and where it’s impossible to predict which door you’ll open at any given moment… That just seems like a tall order to load in real-time. :man_shrugging: