343 Delivers their Halo Infinite Road Map - New maps, modes, Co-Op Campaign, and Forge timelines given

Originally published at: https://xboxera.com/2022/03/05/343-delivers-their-halo-infinite-road-map-new-maps-modes-co-op-campaign-and-forge-timelines-given/

Joseph Staten and his team just posted the long-awaited Rod map for Halo Infinite. The plan and timing of season 2 were given and we learned:

  • Season 2 will start on May 3rd, the day after Season 1 ends. It is titled “Lone Wolves”
  • Campaign Co-Op will come at some point during season 2 and will offer 4 player online and 2 player split-screen options on all platforms
  • One Arena and one Big Team Battle map will arrive with the new season
  • Three new modes will come as well. Last Spartand Standing, a variant on Free-for-all. Land Grab, which had no other info given, and finally the return of King of the Hill
  • More information about season two will be given in April by the marketing team
  • Forge mode is still on track for release during Season 3

Blog copied post below:

Hey Everyone,

I’m here to answer two questions that we know are top of mind for the Halo community: “What is the Halo Infinite team working on right now?” and “When can we expect new content and features?” I’ll start with brief answers, and then get into more detail, including sharing some new info on what’s coming with Season 2.

This is the focus of the Halo Infinite team, in priority order:

1 – Addressing issues negatively impacting the player experience.
2 – Completing Season 2 and delivering it as promised on May 3rd.
3 – Continuing work on Campaign Co-Op, Forge, and Season 3.

We also have a “Priority Zero,” that undergirds everything we do, namely: team health, with an emphasis on getting ourselves into a sustainable development rhythm so that we can deliver great experiences to all of you while keeping a healthy work/life balance.

Priority Zero means that we sometimes need to move slower so that we can move faster later. Frankly, these last few months have been slower than we expected, and we sincerely thank you for your patience as we stay true to the priorities, above.

Now, let’s dive into specifics.


Since the launch of Halo Infinite, we have been carefully tracking and analyzing all critical issues negatively impacting players’ experience with the game and supporting services. The internal name we have for this process is the “Hotlist.” Every week, we refresh the Hotlist with new insights and review issue prioritization and progress toward fixes. The Hotlist serves as a vital internal planning tool for our monthly development sprints as well as the Hotfixes, Content Updates, and Seasons we deliver to you.

Some of the issues on the Hotlist are gaps in the Halo Infinite experience that we only fully understood close to launch and were unable to address at an acceptable quality bar before ship. An example of this kind of “known” Hotlist issue is “Spartan Career” aka score-based player progression. Examples of “unknown” issues at launch were vulnerabilities in our anti-cheat system and problems with BTB matchmaking that we didn’t realize existed until we launched the game at scale.

Thus far, we have prioritized acute, unknown-before-ship issues that have a widespread negative impact on the shipped experience. Some items have been addressed and cleared from the Hotlist (e.g., BTB matchmaking), some have had partial improvements but need more work (e.g., anti-cheat), and others are in active development but not-yet-released (e.g., Spartan Career, Campaign Co-Op, and Forge). We are working on a public facing version of the Hotlist, similar to what the studio did during the Master Chief Collection updates, so that all of you will have a clear and constant window into the status of Hotlist issues as we work to address them. 

In the meantime, the Halo Support website remains your best place for information and help, if you’re experiencing any issues with the game.


If you check your Season 1 Battle Pass, you will see that that Season 1 ends on May 2nd, and that’s because Season 2 will launch May 3rd. I’m very excited to announce the official name and theme for Season 2, which is… “Lone Wolves.”


By “theme” we mean a core idea that guides the creation of much, but not all, of a Season’s content. Lone Wolf Spartans are hunters. Trackers. They’re resourceful improvisers, operating deep in enemy territory without resupply or support. They’re fierce, rugged, and prefer to work alone—but they’re still loyal to the Spartan pack. Here’s an early peek at two of these Lone Wolves:


That’s Spartan Sigrid Eklund on the left, and Spartan Hieu Dinh on the right. You’ll learn more about them (and spend more time with Spartan Commander Laurette Agryna) as you dive into Season 2’s story—a mix of cinematics, story-themed Events, Battle Pass items and more that embody the Lone Wolves theme.

But like I said, not all Season content is directly linked to the theme, and a prime example of this is our free Fracture armor core for Season 2. Here’s a concept of that core, and we can’t wait to show you all the customization options for it—and for the free Lone Wolves armor core.


During Season 2, we will also be shipping playlist updates, balance changes, new modes, and maps, specifically, one Arena map named “Catalyst” and one BTB map named “Breaker.” The new modes include “Last Spartan Standing”, a free-for-all elimination mode, as well as another new mode named “Land Grab,” plus the return of an updated, all-time favorite mode, “King of the Hill.”


We will have a lot more to share about the Season 2 maps, modes, customization options, and narrative content in April, as our marketing and promotional campaign kicks into high gear.


We’re making great progress on Campaign network co-op. And to be clear, this work has been occurring in parallel to Season 2 work, as has our work on Forge.

But the reality is that it’s going to take more time to land a high-quality, full-featured 4-player network co-op experience in the massive, wide-open world of Halo Infinite. We’re also committed to a great 2-player split-screen co-op experience on all Xbox consoles, from the original Xbox One through Xbox One Series X—and the non-linear, wide-open sections of the Campaign present some big challenges for split-screen that have taken us more time to solve.

All this means that we will not be able to ship Campaign network co-op on May 3rd, at the start of Season 2. But we are still aiming to deliver Campaign network co-op later in Season 2, and we will share a release date for that and for split-screen co-op as soon as we can.

We are also making great progress on Forge. Indeed, we are already flighting Forge to a small group of community creators and working closely with them to ensure that all of you have a terrific experience creating, sharing, browsing, and playing Forge content. In the near term, we will continue to privately flight Forge as we develop it while also planning for public flight(s) later this year. We still have the goal of shipping Forge with Season 3.

Speaking of Season 3, while the majority of the team is tackling Hotlist items, shipping Season 2, and working on Campaign co-op and Forge, there are also many folks already hard at work on Season 3. We’ll be sharing additional details and specifics on all of these development efforts at a later date.

Importantly, we’re not just planning to address Hotlist items at the start of Seasons. Similar to Update 1.1.1 that launched a little more than a week ago, we intend to ship fixes, features, and content in more agile ways, during our Seasons.

And speaking of great Seasonal content, our next Season 1 event, “Tactical Ops,” starts next week, so get set for variants on the Tactical Slayer mode along with new, Mark VII core-focused rewards to earn!


On behalf of the entire team, thank you again for your patience and your passion. Please keep the feedback coming, know that we are listening and learning, and that we are working hard to deliver more Halo Infinite content that we hope you love to play.

Joseph Staten

Head of Creative, Halo Infinite



that sounds like a nightmare for me personally

Does this count as an actual roadmap? Just seems like an update on season 2, still though - looks great to me. I’m excited for the new Fracture armour set, I like this idea of just “whatever non-canon stuff we want to make as a seasonal free armour set”. Plus Lone Wolves sounds fun, not sure exactly what it means but I’m guessing “the dorks that dress themselves up all fancy to go it alone”, and I’m into that.

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We know when season 2 starts and what it will contain along with the knowledge that season 3 should still have forge. A “roadmap” is just letting you know in some form what is coming and when. Season 2 starts May 3rd, we didn’t know that before. We didn’t know what it would contain, now we do. I see that as a roadmap of things they feel they can 100% deliver on. Most “roadmaps” put out by companies nowadays rarely end up being accurate if they try to be too precise on dates.


I was actually expecting a proper like Rare and Bethesda did (vague info but long-term idea of what’s coming) instead of an update for Season 2.

I barely learnt new info in terms of content except that Season 2 will have (only) 2 maps (if I understood correctly) alongside concept arts and that co-op is slighty delayed.

I wish they would say if Firefight is in development. If some big scale mode is coming. Or new vehicles or legacy weapons. If there are going to be weapons fixes (like the Pulse Carbine), what’s their plan for the Spartan Career, if co-op will have matchmaking, etc…

To be honest, 1 new Arena map and 1 new BTB map isn’t going to move the needle much, especially on PC. We will have to wait for Season 3 and Forge.

They’re not going to confirm anything past season 2 because if anything is delayed the incredibly toxic Halo community will feel more entitled and more outraged and Halo Youtubers will create their 8th rendition of a “Halo Infinite is in trouble” video.


Look at the image you posted, “season six, seven, eight, nine”… SoT’s season 1 and 2 were not good. It took them time to figure it out and have a cadence on content. They also just completely removed their PVP mode and only have one thing to focus on now. It’s a completely different situation. If 343 is still struggling with halo by season 6 then I’ll agree with you.


I’m certainly not complaining about it, I’d rather they kept quiet and only made promises they were certain they were able to keep - but for a roadmap I guess I was envisioning a chart for the next several months more than a blogpost detailing the next update. If this is the roadmap they were promising fair enough though, I just note they don’t seem to specifically call this the roadmap either so half wondered if there was more information to come in the near future.

These seems like a much better fit for an event than a blog post IMO.


I agree

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It’s pretty obvious at this point that Halo Infinte launched half a game

The disappointment of seasons expansion and road map is basically after effect of the half launched product

They are more focused on completing the game and season expansion is there second priority

Don’t expect this to improve until the season 4 starts. Even season 3 will be disappointing because there major focus would be Forge at that time.

Season 4 is when Halo will pickup it’s Gaas momentum

A full, excellent campaign and a MP with the normal number of maps but missing a few modes is not “half a game”. MP side has had issues, but lets not give in to hyperbole, please. We get the roadmap and so we shift immediately to new things to find fault with. It never ends.


What level of content are you expecting in a season once they hit their stride?

I am simply talking about from the perspective of the studio. From there internal goals they launched with Campaign and MP but Co-op and forge where delayed (maybe half is too aggressive, let’s call it 70%)

But my point is clear, the season expansion won’t look great until the 100% of the game is done(atleast launched)

For me personally, campaign is all I cared… So the game is 100% already for me.

But i understand why other players are disappointed and when things could improve. And that happens with season 4

This still doesn’t make sense to me. I’ve enjoyed the MP immensely the last few months, does that mean the game is incomplete? Will it only ever be complete in 6 years when they stop support?

There’s little reason to think they won’t have found their stride by the end of this year. Hopefully sooner, with season 2, but it usually takes a little longer.

As for writing season 3 off because it’s focused on forge, that’s honestly kinda laughable. The primary complaint people have is the lack of content, right? Forge releasing would solve that little issue quite nicely, including the people clamoring for maps and maps.

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No… Just like for me campaign is sufficient so game is 100% for me.

But I am not talking from personal point of view… Ask 343 if the game is complete or not (which definitely is not because they still have to provide co-op and Forge)

I am only trying talk about disappointment of those which want more from season expansion and why there expectations aren’t meet.

This doesn’t mean that game is a disappointment for everyone. Tons are already loving it. That includes you and me.

On this, we will have to wait for the season 3 to arrive first and that will be next year I presume? We will see if season expansion is addressed by then or not.

Why would it be next year when Season 2 (barring any sudden changes) is supposed to last 3 months. Going by Season 2’s start date, Season 3 would start in August.

I am only assuming here (I literally questioned my assumption when I said it)

Based on how season 1 lasted 6 month or something?