Studio 24: Bungie
This would be a major homecoming. Destiny is already now an established part of Game Pass, but I feel like having it permanently part of the program would really bolster Xbox’s presence in both the console and PC space. Keeping Destiny 2 multiplat is a necessity, but whatever Matter may be could become a Microsoft platform exclusive, coming day one to Game Pass. Also, with Microsoft’s hands-off approach with Bungie, I feel they could really do some amazing things. Maybe even have the time and funds to set up multiple teams to work on different projects or at least incubate ideas.
Studio 25: FromSoftware
FromSoftware over the past decade has not released a bad game. Each of their recent games have been a critical success and have done well commercially. These guys are a force to be reckoned with and I would love to see what they could do at Xbox. Not to mention each of these games coming day one to Game Pass would be huge for hardcore gamers and would really put a dent into showing Xbox’s push into Japan.
Studio 26: Asobo Studio
Lets be honest, we all know why they’re here. Amazing work done on Microsoft Flight Simulator (one of Microsoft’s most important gaming IPs) and a home run with their original IP, A Plague Tale: Innocence. This studio has done so much contract work, I honestly think they could really make anything they want, and that could potentially come true with the resources Microsoft could provide to them. I would love to see a sequel to A Plague Tale (maybe that’s the Focus Home game?), ReCore, or maybe they could take that flight expertise to Crimson Skies?
Studio 27: Moon Studios
Another no-brainer. Moon created the only new IP from Xbox that received a sequel last generation… Ori. This team has proven that a remote studio can work, and now more than ever that is a very useful attitude to have. Both Ori games are some of the greatest games I have ever played and I have no doubts their next project with Private Division will be just as great. I would make sure that Xbox would take Q&A for this teams games seriously so we don’t have another Will of the Wisps level performance issue at launch for their next titles (which I felt hindered its ability to gain traction at the Game Awards).
Studio: 28: Ryu Ga Gotoku Studio
Oh Yakuza, how did I make it till 2019 without playing a single one of you? This a veteran team that knows how to make a solid fighting/beatem-up/RPG/whatever the heck you want to call it game. Even with the newest title, Yakuza: Like a Dragon, they managed to change the combat to turn-based and it worked so well. I cannot imagine what this series could become with extra funds and effort put into it to make it both a more graphical beauty and a technical masterpiece. These games are the closest thing we have to new Sleeping Dogs titles and I can’t think of a higher praise.
Studio 29: Tripwire Interactive
I’m sure every time I mention this studio, fellow forum members are like “Oh god. This guy again.”, but I have to say I see a lot of potential in this team. Killing Floor is a pretty popular IP (especially on PC) that could really expand into something even bigger. Could you imagine a robust Killing Floor 3 with all the previous game maps, new maps, a campaign, and solid QA? This is a liver service game that could really bolster Game Pass the same way Dead By Daylight does. Not to mention, ManEater was a sleeper hit, such an simple concept that deserves more praise than it has gotten. Its literally a Shark RPG… and Microsoft does love having RPG teams in the family, don’t they?
Studio 30: Bloober Team
If anything is to be sure, its that Xbox has been continuing to grow their reach with horror games. With games like The Medium, Blair Witch, Scorn, etc getting timed exclusivity, I could really see Xbox making a permanent mark here with another team. Bloober has ran into technical issues in their past titles, and yes, Blair Wtich came off kind of “meh” overall, but the team shows promise. Games like Observer and Layers of Fear have been enjoyed by many horror fans and I can’t imagine what this team could do with more resources from Microsoft. They release games on a pretty often cadence too, so that’s a plus! I’d be totally cool with them working on a Silent Hill game after The Medium…