actually very intrigued by the Quest version of this one.
Slowly but surely, windows will be Xbox(well more Xbox).
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They are commited to improve the game which is very much welcomed. STALKER games have always evolved with fans still working on the original games, improving gameplay and graphics, and I think modding will make STALKER 2 even better.
An hour in - 33 Immortals is pretty damn fun so far.
Good job Gamespot ! It’s a bit redundant to the War Game documentary ,but it’s pretty well done. Great commentaries from the devs and some insights on how some things had to be changed in the game after the invasion. Grenades, sirens, this stuff can be traumatic to the devs… it’s heartbreaking what they had to endure. And it’s still going…
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I know. I think if the crashes are sorted this would be a lot more. It’s a really good game.
Seeing the news about the NA wide Dev Union kinda has me worried. It’s a bad situation were devs are not treated well, but development is still far more expensive here than anywhere else. It makes me worry we will see less and less investment in the US as more pours into cheap Eastern European development.
It’s unlikely to have much impact on publishers - they pay for the expertise of those teams and their leaders, and even with unions involved the USA is hardly a beacon of fair employment law.
Western Europe has much stronger protections but still has a large game development industry - if anything, there’s more games getting made everywhere and it’s difficult to get noticed so well-known studios will always have an advantage there.
Plus more dev from other countries can be a good thing to provide more rich stories, and as we seem to have an overload of games releasing I suspect that oversaturation may be the cause of poor sales / closures rather than pure employment costs.
Only thing that may hurt the USA is the political environment - don’t want to go too much into it here, but tariffs and poor behaviour can potentially turn people off a country’s output, let alone the economic impact of such wild uncertainty on both the US and everyone else’s financials.
Overall, I’d cheer the news not worry about it - developers and their coworkers are generally treated pretty poorly - often underpaid vs similar jobs in other areas (often while needing more specialist skills) as they know there’s a never-ending group of people thinking “I want a fun job in game dev!” and let go at the drop of a hat, even after a successful release, simply because the publisher wants some cost cutting ahead of financial results or can’t be arsed to pay them for a few months that it’s quiet before the next game…