Persona grew because of multiplatform releases and FF shrunk because of single platform exclusivity. If FF returns to day one multiplatform releases it could grow back to its peak and more.
Yeah thatās not true though; FF13ās entire trilogy was on multiple platforms from day one and still didnāt reach half of what Persona 5 sold. Letās not revise history please.
For the record, FFXIII is one of my personal favorites (easily in the top 6, in my rankings), so Iām not knocking the games. Just pointing out facts.
What? Iām just saying that Persona grew doing the obvious thing, and FF shrunk doing the stupid thing, FF can grow back to its own peak (7? or 15? I donāt remember) if they commit to multiplatform. I wasnāt comparing numbers between the games, just strategy.
Watch out or better yet avoid the usual places because itās gonna be a shit show. Some PS players thought Xbox would keep parity no matter what console. Nope.
Sure, I suppose I can get that. Thereās still a barrier, as you have to visit the profile to see the posts, they wonāt just show up in your feed, but I guess thereās now one less hoop to jump through compared to before.
It was expected wasnāt it? Thought Sony were insisting on Pro enhancements for all major games releasing on PlayStation after a certain date - and given they control the licencing of PS games they can force it (as I assume not complying and so not releasing on PlayStation would put Xbox in breach of the CoD agreements they used to get past the FTC, CMA etc).
Itās unfortunate but PS players have to pay full price for it rather than get it on Game Pass, so I wouldnāt say theyāre winning (particularly if theyāve shelled out Ā£700 / ā¬800 for the Pro!)
It looks like Iāll be doing another Goat Simulator playthrough with my daughter this November .
Does anyone else get really fed up by a lack of player agency in some games?
Worse, it often seems to be some of the most fĆŖted games that annoy me the most.
I know itās needed sometimes to steer the plot, but when either the story implies you have some control you donāt actually have, or make you / your character do something completely against your playstyle in does my head in.
Classic example is Ghost of Tsushima - it makes it sound like how many times you assassinate compared to honourable stand offs / combat will impact your standing particularly with your uncle, so you may choose (unless thereās hostages at risk or the game forces it) to take more the samurai approach.
However itās complete bullshit - it counts for nothing and the story never changes regardless of your decisions (apart from a very minor thing at the end).
In particular, when it makes you poison the Mongols in Castle Shimura even though you may have avoided using poison or doing missions related to it beyond the forced one - and in doing so forever destroy your relationship with your uncle - when youāre supposedly a one man army whoād be up for taking on the entire garrison is infuriating as Shimura wasnāt the only one disappointed in Jin, I was too as it was completely against my own ācodeā.
Itās why I love RPGs and imm sims - I want to play my character as if Iām them, I donāt mind flaws but I donāt want to be made to hate my character or the ending / game (itās also happening a bit in TV shows, making the star so irredeemable and awful I struggle to connect to them and kinda wish theyād die alongside the enemy).
Might be my autism making me see things more black and white, or the fact I play games to relax meaning I generally want a happier ending / at least one Iāve earned - I donāt mind a sad ending if itās a good send off (Banishers take a bow).
Anyone else have any games that have made them feel helpless / lacking agency and annoyed them? Iām thinking in particular the action / adventure genre is a big one for it, but sometimes RPGs do it tooā¦
(May help me create a list of games to avoid lol, as I really hate getting invested in a game only for it to screw me and leave me annoyed not satisfied by the ending!)
https://x.com/charlieintel/status/1853471638714569141?s=46&t=O_AGT9SEnlptKOF_2SxtqQ
āYou need people like me.ā - CoD maybe
Edit: Odd how Destiny 2, PS IP, not listed in PS5 playlist.
āYou need people like me.ā -Xbox and PC maybe
Youāre far from the only one, and itās those exact limitations or things that clearly indicate Iām ājust playing a gameā are why so many Sony games donāt appeal to me. Take Horizon; after playing AC for almost two decades, Iām shocked at how restrictive Horizonās movement feels to me and how clearly-climbable elements simply arenāt. Those types of things are littered in games, but especially Sonyās and I know itās a direct result of the fidelity and nearly-corridor-shooter style of their game flows.
Yep I didnāt finish Ghost first time round so thought it was actually less like the usual PlayStation ālack of agencyā games (the misery simulators in particular) but now having completed it on PC Iām realising it falls into the same traps and isnāt at all an RPG.
Itās a big part of why I was glad Xbox bought Obsidian and Bethesda - I love RPGs for actually respecting my decisions so was happy theyāll be on Game Pass and stopped from being exclusive.
Great looking turn-based strategy game coming to Series X|S on November 13th Could we potentially get a review for this? @Doncabesa @Sikamikanico
Weāve asked, no one on the team is interested.
No worries, mostly positive reviews on Steam which I will read through