I think for The Initiative they should try following Blizzard templates where they literally have tons of creatives popping up with the ideas left and right.
They need to have incubation teams, the ones that have the best ideas get to proceed forward with it, gives a fair chance for everyone.
Yeah, there is certainly some trouble, but at the same time it doesn’t mean Xbox will fail in general. This is the 3rd high profile development hell news within Xbox in the last year anyway, they should right the ship ASAP.
Wasn’t it The Initiative that we had several posts about throughout the years when new talent joined, all from big studios, including some big Sony ones and people here said stuff like they were building a dream team? Unless I’m thinking of PG with Fable now, but I don’t think it was. It’s just very unfortunate.
I guess that being an “agile” studio defeats the idea of being an idea studio, seems counter intuitive.
No it isn’t
You’re talking utter nonsense and letting your personal feelings cloud reality
Really appreciate the holistic and nuanced take here Mort, and wish more people would take a step back to think logically like this. Some of the takes here, and elsewhere that omit the myriad of examples of Xbox studio management success to prove some sort of “Xbox is in trouble” narrative is nothing but disingenuous (and as a data guy, straight up bullshit). That’s not to say there aren’t issues, given that any studio creation usually comes with its fair share, but to conclude that means the project is dead, the team is dead, and/or that Xbox as a whole is failing is arguably bad-faith.
And yes, MS needs to buy CD… and IOI and Eidos, to get the gang all back together
Yeah this doesn’t affect Xbox really, it affects the game itself like it being delayed. Xbox has plenty of games coming in 2023 even if PD doesn’t make it that year.
I have never understood the concept of buying a studio without any IP coming with it
Simply hire the studio’s developers…
Specially the studios which are already a part of other publisher
So… that’s 2/100?
Crystal Dynamics has likely around 350 employees. I think a small team is working on the pre-production of the next Tomb Raider and a small team on Avengers (not for long I would guess by judging current Steam numbers, 24h peak is 300 players). Not sure if there are other projects but I doubt CD is working on 4 projects at the same time.
They have 40 open positions, half is “to be part of the future of Tomb Raider”, the other half unspecified.
The Initiative probably has a little more than 50 employees.
Certain Affinity is also rumored to help on the project.
That would make a nice sizeable Perfect Dark team.
plus other outsourcing partners.
Not much is know about who is working on PD at Crystal Dynamics but I saw CD has an Animation Director on Perfect Dark while The Initiative has an Animation Gameplay Director.
My guess is a 2024 release (instead of 2023 if everything went well, I suppose).
Well… Not many games have been released yet
CD should have everything they need for the game to get done, it’ll be a bit delayed though that’s all.
I wasn’t talking about just the game release schedule…
I always saw it as the more accepting BR-esque in my opinion. Sure, there’s flaws, but if they can tinker it, I’m in.
TI strikes me as one of those ideas that you and your close friends have always wanted to pursue but quickly realize that working with friends who all have strong opinions like yourself kinda blows as a working environment.
Give Halo Infinite some Battle Royale like modes, with huge maps that can take advantage of it’s vehicles and it’ll comeback in a big way.
Might need 1 years, maybe 2, but with stuff like this and a well made Forge mode, this game can be one of these F2P monster shooters for years.
Definitely feels like what Certain Affinity is working on.
They need to take campaign maps and just throw there multiple players.