Xbox Game Studios |OT6| But wait, there's MORE....studios

Nah it isn’t I remember him playing the infinite flight I’m like bruh that fanboy got in I will never forget that he wrecked his entertainment center because horizon zero dawn went to pc last year

It’s all an act.

Yea just like that irrelevant 2006 rapper souja boy it’s all for clout

100m for timed exclusivity. MS should offer SE another 100m this time for the the whole of Edios

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Jokes aside, SE have to be thinking about selling when Guardians bombs

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I think the 100m if true is for more than just timed exclusivity. It was for help funding it and also Xbox published the game.

So Chris Avellone says Avowed is not in a good place. Apparently, people are leaving the project and Josh Sawyer chose not to work on the game.

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We don’t know the details of the contract and if the 100 million $ is only for the 1 year exclusivity or if MS paid SE the money and got every revenue from Rise of the Tomb Raider on Xbox afterwards for themselfes.

All this while Sponger and NateDrake said the exact opposite, that it’s on track , things are going great.

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and Grubb.

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People leave and join game studios all the time. I don’t think there’s much to this and IIRC Sawyer wanted to work on his historical RPG for a looong time. It’s probably his personal wish to work on that and not on Avowed.

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The guy has no credibility whatsoever anymore, moreover every time he speaks about Obsidian he regurgitates spiteful judgements.

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He was going to make the story for Dying Light 2, but I think not even that is happening anymore, correct? Sounds like the dude is trouble.

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I just talked to him on Twitter. He really seems resentful of anything positive I say about the game. Like he wants it to be in a bad place and fail. lol

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Avellone has beef with Urquhart, and left the studio on bad terms. Wouldn’t put much weight in whatever he claims.

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Yeah just to reiterate the point for anyone who doesn’t know, Avellone has an obvious grudge against Fergus Urquhart & a massive chip on his shoulder about his time at Obsidian.

Take anything he says about anything related to Obsidian with a big pinch of salt.

Also, note that he doesn’t actually know anything for certain, he only “thinks” these things.

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He’s right about the lead narrative designer and lead area designer, not sure about the others

https://www.linkedin.com/in/jorge-salgado-game-design/

https://www.linkedin.com/in/lucien-soulban-956695/?originalSubdomain=ca

Nope, he has been pushed away from the industry for “bad behaviour”.

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All of these twitter snippets etc need to be taken with a huge pinch of salt as when someone says ‘game is on track’ or ‘game is in trouble’ its always entirely minus context. Many, many games have suffered awful development cycles yet on release been the top games of their time. Equally there are games where development has been a breeze with a super tight and motivated team but they’ve just not hit the home run.

I’d probably say that someone having ‘beef’ with an organisation doesn’t necessarily discredit what they have to say and he seems to be making statements that are defensible - if he was wrong they could be very easily and swiftly corrected. On the other hand there is no context to them. People leaving projects or turning projects down has absolutely no bearing (necessarily) on the state of that project. So I’d be careful dismissing or taking any particular rumour on board. When someone says ‘game is doing great’ what does that even mean? So either way, negative or positive, the rumours and twitter tidbits are absolutely without meaning or context. One of the worst development cycles in history was Halo 2. A game that if you had social media and the almost instant news reporting and doom posting back then people would have assumed was never going to see the light of day. Also in a similar vein OG Destiny. The fact is that game development like any project is complex and unless you are intimately involved chances are you can’t really tell the health of a project from the outside at all, either way.

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