So therefore, Jeff Grubb is Phil Spencer, but Jeff Grubb also uses the alias of Jason Momoa to make sure people don’t find out he’s Phil.
This explains how close Microsoft is to Warner Brothers, because WB knows that Jason Momoa star of the $1 Billion Dollar Box Office megahit Aquaman is Jeff Grubb mild mannered game reporter whose actually Phil Spencer.
It was bug or the inefficiencies that were “over-utilising” those CPUs and GPU was being under-utilised and not reaching full potential as it was waiting for CPU to finish.
I expect a soild showcase. Maybe some surprises too.
Then MS will drop some bomb akin Bethesda purchase - and the full year will be on fire. We still have Bethesda’s aftershocks after all.
I don’t think he is saying the CPU is in a wait state. He is saying the GPU is in a wait state. They could have buggy code that is burning cpu cycles but doing not much.
I guess cloud here could have some leverage in technology. Kojima would develop some solutions that could be out of reach of local hardware only. Like Microsoft Flight Simulator. It’s completely impossible to fly around the whole world locally. It contains 2 petabytes of data and these are just data.
So, I think that could be that cloud-native game. It would use something technologically advanced and that’s it. That would quite interesting to see. But if it would be that episodic smaller game (still counting for some AAA game from Kojima for XGS) I don’t know what it could use from cloud that local hardware couldn’t fully achieve.
Colin Penty (Studio Technical Art Director, The Coalition)
Kate Rayner (Studio Technical Director, The Coalition)
Date: Tuesday, July 20
Time: 1:20pm - 2:20pm
The Coalition will debut a UE5 Technical Demo “Alpha Point” on Xbox Series X, created to internally evaluate UE5. The talk will cover the learnings the team had while creating Nanite-resolution assets and incorporating them into a fully real-time lighting scenario with Lumen and Virtual Shadow Maps. Performance and memory observations will be covered for Xbox Series X and S, as well as VFX, Blueprint, material setup, Temporal Super Resolution, and Virtual Texture findings. The Coalition will also cover some preliminary findings on next-gen character creation and MetaHumans integration, demoing a next-generation character test running on Xbox Series X.