Here’s a question that may sound stupid at first glance but please think about it. Why is it so wrong to wait a bit longer between new entries in a franchise?
You both essentially said that Bethesda need to get these games out quicker.
Why? Will that improve the quality of the games? If they hire a ton of people, end up with about 1000 developers & start pumping out a new Elder Scrolls, Fallout or Starfield every couple of years, will the games automatically be worthwhile? What if we just end up with some rubbish games, that aren’t as good as the older stuff which took longer to make?
I’m half seriously asking this stuff because I find it interesting to think about. I get what you guys mean & I actually agree up to a point. As I’ve said before, it kinda sucks having to wait so long for TESVI. I’ll be honest though, I don’t mind waiting a while for something that is awesome when it finally does arrive & if given the choice, I’d pick less but better Elder Scrolls titles.
It’s basically just scaling up the studios and increasing their output without sacrificing quality. The long wait between these games is not tied to great quality, they are not in active development for 10 years each.
Everyone has their favourites among the Bethesda games, for me it’s Fallout and I would gladly play that more than once a decade.
Right, so how to guarantee that you can do one (scaling up & increasing output) without causing the other (sacrificing quality)? Is it worth the risk? For me that’s an interesting thing to consider.
Having said all of this, it is going to happen anyway. Bethesda have grown. They’re not just the original Maryland studio anymore. I think there’s 3 studios in different locations now, all operating under the BGS title. After Starfield, we’ll see how quickly they work as a bigger team & we’ll see if it has any negative effect on the quality of their work.
Yes I think it’s worth it. A steady output of great Bethesda RPG’s on Xbox Game Pass will be great for the service. And fans like me can gorge on epic games every few years, rather than every decade.
There are no guarantees for any games, but I believe it’s worth trying. I also think Bethesda with the new management, Xbox support and money will grow like never before.
And I think this is the correct path and not the fast track by taking the IP and slapping it to someone else or the “build a studio” dedicated to a single IP kind of thing.
I wouldn’t be surprised if Bethesda forms a new studio though, alongside growth of the existing ones. But in the end it doesn’t matter how they do it, just that they do
Regular releases don’t mean that the games would have lower quality.
Look at how Capcom is managing Resident Evil. A mix of mainline entries, spin-offs, remakes and TV series/movies/comics… with little gaps between entries.
2021: Resident Evil Village + Resident Evil Re:Verse (+ rumored Resident Evil Outrage on the Switch) + Resident Evil: Welcome to Racoon City (the movie) + Resident Evil: Infinite Darkness (TV series on Netflix)
next years: Resident Evil 4 Remake, Resident Evil 9
The games are great, fans are happy, a lot of variety, it’s selling like hotcakes, the brand has the resources it deserves and is stronger than ever.
Of course I’m not asking the same for Fallout (I doubt it would be possible anyway) but the current schedule is insane and painful as a fan. So much potential and we are all hoping that Fallout 5 releases before 2027, 2028 or so.
Maybe I’m a bit of naive, but after latest Sony’s revelations I would really like to have even more the next Forza Horizon as a next-gen only game. Also, I hope that next Arkane Austin’s project and rumoured XGS – Publishing games are also next-gen only games.
While I have always liked R&C, story wise it really isn’t anything special. The same can’t be said about Psychonauts. The story and how deep it went shocked me, in a very good way. Story wise I am willing to bet that Psychonauts 2 will have R&C for breakfast.
I wish they would drop Xbox One too, but we gotta realize how huge that install base still is and it will be for a long time. I wonder when they drop Xbox One though because they can continue supporting it with Xcloud, just not native games.
Dropping Xbox One for these games changes nothing for now. The hardware didn’t exist until last year and you’ll see real “next-gen only” games in 2023. Anything held off of last gen for now is just that, held off, not impossible.
That’s not how it works. The hardware has to be ready to fully take advantage of it, you mean you want them to leave millions of consoles in warehouses for 3 years just so you can only play the prettiest things on them day one? 3 years of these infinitely more powerful systems playing new games vs. “I must wait for next-gen ONLY titles!” list war garbage?
And when you do in 2023, Xbox is going to letting a ton of next gen games fly. That year could be absolutely incredible. Wonder if Gears 6 will join the fun that year, imagine having two games like Hellblade 2 and Gears 6 drop with those graphics in the same year
That’s the thing. A full on UE5 game IS next-gen first and foremost right now because the damned engine isn’t even ready so you’re only working on the newest stuff. Everything else is starting out dev on the systems that work just fine for older hardware. Halo Infinite doesn’t change at all if you cancel the Xbox One version.
Legit Xbox Series RDNA2 GDK devkits with every feature unlocked still do not exist, what is your point? No devs are working with Sampler Feedback Streaming enabled yet for instance.