Xbox Game Studios |OT4| This is for Studio talk. Studios. It's the Studios OT. Studio talk here (Part 1)

About 2 1/2 - 3 years.

I expect the game to release in 2022/2023, so approximately 3 1/2 - 4 1/2 years of development, accounting for Covid, a larger scaled project and more devs on the team compared to the first game.

The studio is on top currently developing a lot of tech groundwork for Hellblade II and beyond with Project Mara kind of being a playground experience for these things, which will help future games to be developed more efficient.

Video game development is not a one-way road. The majority of Xbox studios are heavily investing in new frameworks, tools and tech for years already, which will make development in the future more efficient. Prominent examples being Turn10 re-tooling ForzaTech, 343 with Slipspace, Ninja Theory as described above, BGS with the Creation Engine and many, many more. All this work had to be done to ensure great tech foundation for years to come.

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This is what I mean with a trailer.

I love this, shows that MS support is going beyond “growing teams”, it goes to growing tech and breaking through new ways to dev games.

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That increases the chance of a proper gameplay reveal this year. I think it was Sponger that hinted at this too, if all went well a reveal this year and we probably would get to play it next year.

F.

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:skull:

nah lol

Sad.

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Saw a reaction video yesterday of Halo “noobs” experiencing the Flood for the first time, haha. Seeing that part again makes me hope we get some horrorish bits in Infinite.

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Lol apparently snow slows down the flood so that snowstorm coming post launch as they teased hmmm :thinking:

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True. But the end of Avowed was gameplay so maybe they have a short trailer ready for July. SOD 3 is probably unlikely but I put it on the list because I really don’t want to keep seeing games get announced years early.

I have it pegged as a Spring 2023 game but wouldn’t be surprised if it releases in Spring 2024.

Depending on how reputable Sponger is, there’s a good chance we’re going to see the game this year and if all goes well we might see it released next year. According to him the game had been in the works for a while now and I think 2022 was the plsn?

I want two things from State of Decay 3:

  • Standard “sandbox” survival mode with a more narrative focus like SoD2.
  • Full on “story mode” that’s less “Sandbox” and more “Narrative” like Heartland.
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I hope the game has a more hardcore survival mode, the trailer seems to imply that at least.

From the Women of Xbox UK podcast with Louise O’Connor about Everwild:

-The game is about giving you the freedom to explore/going on adventure (maybe with friends) and discovering certain new things in the world.

-There is magic in the world and the scene of them protecting a tree is an example of it.

-All the creatures in the game are inspired by real world (studio watched all of Planet Earth etc.) but with an Everwild twist.

-There is group with Xbox that helps with representing people and diversity correctly in games.

I know this isn’t really anything new but the impression I got was that there will be a gameplay demo this E3.

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Add dedicated servers and everyone is happy.

Im thinking it will have the standard mode state of decay is known for while also having a sort of narrative driven campaign separately.

Don’t you dare get rid of the base building and resource collecting from SoD 3, I will hunt you down if you do haha :joy:

For SoD3 I just want more and better, the foundations of the first and second game were good but they just need to do more. Bigger story, more gameplay mechanics, more challenges and better combat. The base premise of the game is good they just need to build on it a lot more. I’m hoping with stupid money and support they have now with MS they can go ahead and do this.

I hope MS gives them as much time as needed.

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Sometime after Starfield, Avowed, and Fable and before ES VI, inXile’s game and maybe at the same time as Perfect Dark in 2024, I badly want to play The Outer Worlds 2.

I know that many others put in probably 1/4 of the time that I did but after 96 hours in the universe it’s one of my favorites I’ve ever played in. A big budget version of this game will be out of this world, no pun intended. I’m still blown away at how great Murder on Eridanos looks as AA DLC content. IMO, Obsidian is the G.O.A.T. for character personalities, dialogue and side quest diversity. Only the strength of their main plots and depth of combat systems are areas that they don’t excel in.

Strangely though, I have a weird feeling that those who want them to abandon the IP may get their wish, I really hope not, but it could happen.

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