The Initiative Team ( @60 Devs )
From Naughty Dog:
- Sylvia Chambers ( Animator )
- Ryan Trowbridge ( Tech Art Director )
- Lee Davis ( Lead Gameplay Animator )
- Tyler Thornock ( Principal Technical Animator )
- Isaac Yeram Kim ( Concept Artist )
- Sze Jones ( Principal Character Artist )
- Francisco Aisa García ( Senior Gameplay Engineer )
- Robert Ryan ( Senior Systems Designer )
From COD / Titanfall / Apex:
- Johal Gow ( Lead Producer )
- Oliver Guiney ( Concept Artist )
- Jon Lew ( Gameplay Engineer )
- Ben Diamand ( Lead Systems Engineer )
- Justin Perez ( Senior Systems Designer )
- Sean Slayback ( Lead Systems Designer )
From Sony Santa Monica:
- Ian Miller ( Sr Designer )
- Kai Zheng ( Senior Level Designer )
- Erik Jakobsen ( Principal Environment Artist )
- Ray Yeomans ( Senior Designer )
- Chris O’Neill ( Lead Level Designer )
- Brian Westergaard ( Director of Production )
From Crystal Dynamics:
- Darrell Gallagher ( Studio Head )
- Remi Lacoste ( Experiential Director )
- Lindsey McQueeney ( HR )
- Daniel Steamer ( Lead Technical Designer )
- Dan Neuburger ( Game Director )
From Insomniac:
- Jason Priest ( Lead Artist )
- Joey Tan ( Associate Technical Designer )
- Drew Murray ( Design Director )
From 343i:
- Marcia Hunsicker ( Gameplay Animator )
- William Archbell ( Technical Director )
From Blizzard:
- Stephen Clayburn ( Principal Lead Online Services Engineer )
- Jay Combs ( Information Technology )
From Bungie:
- Christine Thompson ( Narrative Lead / Writer )
From Rockstar:
- Christian Cantamessa ( Cinematics Director )
From Dice:
- Eric Persson ( Associate Art Director )
From Bioware:
- Ryan Duffin ( Gameplay Animation Director )
From Playground Games:
- Richard Burns ( UI/UX Lead )
From Avalanche Studios:
- Justin Walters ( Senior Environment Artist )
From Nexon:
- Patrick Ward ( 3D Environment Artist )
From The Coalition:
- Nigel Loster ( Gameplay Designer )
From id Software:
- Kurt Loudy ( Sr Systems Designer )