Xbox Game Studios |OT12| The One with Starfield and Activision Blizzard King

I’m a bit surprised they haven’t cross fertilised engines. iDtech seems so good and so versatile you’d have thought that they’d have seriously thought about more first party studios adopting it.

When you look at doom eternal which for me has some of the most impactful Ray tracing on console yet at 60FPS then I honestly think this engine would be awesome for Halo, perfect dark etc (I know it’s too late for PD project now but next initiative thing etc….)

It’s still early days of Bethesda being integrated. All the XGS teams are already committed to and up to speed with their engines.

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Probably Disney ip and maybe xbox realising they need a few liscence IP games as they sell a ton if they are decent. I think even Gotham knights did fairly well despite reviews.

Just thinking about what asinine excuse will be used to dock points from forza.

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As @MrEvil37 said other than Id themselves only Machinegames have used that engine consistently. Arkane forked their own VoidEngine from IdTech but they didn’t use it consistently (they used Unreal for Dishonored 1, Redfall, and Cryengine for Prey).

Tango used it for TEW, but since then switched to Unreal for Ghostwire and HiFi Rush.

I think it can be versatile but it might be too much work to have a fork for each studio/game with devs from Id having to help with development each time, Id is not an Epic or Unity to maintain that while making their own games. This could change if MS sees value in supporting that (if Id even want to) and making it used some across XGS and even licence? dunno

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From the way this is worded, and how third party and indie games are included, the licensed games might not be first party titles.

Arkane Lyon use Void consistently now, while Arkane Austin doesn’t. But yeah, agreed otherwise.

I couldn’t find the love letter in it

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Yeah maybe a fair point. It’s not an engine on the market so maybe it is only maintained in a narrow way to support the things ID and Machine games need it to.

I guess that’s probably fair in that neither are an engine development studio.

Forza didn’t make me a better father 7/10

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“Parallel parking doesn’t reward you. 7/10.”

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Wasn’t the long time rumour going to be ‘The Mandalorian’?

I think Jes or somebody previously mentioned that.

EDIT: It was Nick:

The Mando rumour has been doing the rounds for years. The Coalition, ZOS, Ubisoft Massive.

Who knows.

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Guaranteed this.

‘For all its new graphics tech and carpg elements Forza Motorsport doesn’t feel like a huge step forward over past iterations. It’s still a game about racing cars round a track and still requires you to load the track in, select a car and race. The carpg stuff is new but really we hoped the game would do so much more. There is a whole universe out there why is this just about racing cars round tracks?’

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Doom Year Zero and Quake reboot :face_with_raised_eyebrow:

https://twitter.com/bogorad222/status/1709140168345633246

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Really doubt both of them are in full development, unless Year Zero is a smaller game.

Or maybe Quake is still in the very early stages.

According to Nick, Quake is Machine Games.

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I really, really doubt it. Indy and maybe Wolfenstein and maybe Quake? Can’t see it.

Unless Wolf really is dead and OH BOY if that’s true we got issues.

I think it should be fine . The franchise averages a 87 MC . Reviewers are usually generous when reviewing racing games

Project Silver and Project Gold were both Quake codenames. Project Platinum was in the GeForce leak as Machine Games.

Wolf likely never saw enough success and they moved on to something else.

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