I hope that Tango get more funding to grow in size and number of projects. Organic growth is a good way to increase your production when the basis is solid.
I’d very surprised if this doesn’t happen, although it will be a gradual change over several years. It took Compulsion a long time to get up to 80-100 people. Tango’s next games are probably at least a couple of years away, so as those projects ramp up, I’m sure they will expand (especially after the successes of HFR and Ghostwire).
Obsidian gave a pretty good explanation of why the visuals on that trailer didn’t look great, so I’m not worried about the game getting delayed out of 2024. Obviously, visuals (whether that is the graphical fidelity or the art direction) are very important in any kind of game, so I’m more than fine if Obsidian takes extra time to iron this out if they need it. I really liked the look of the screenshots they revealed on Xbox Wire, which looked a lot better than a few parts of that trailer.
After Starfield, I’ve been wanting a good first person fantasy rpg, so Avowed in 2024 would be great.
To actually change the fidelity or art direction in any meaningful way would require a delay that would put it well past 2025 lol. The is going to look like what it looks like in the gameplay trailer and screenshots for the most part whether it’s pushed back to 2025 or not. And that’s fine imo.
Iirc Obsidian explained that the visuals in the trailer, which differ from the screenshots a bit, weren’t fully representative of what final product will be. I think it can come out in 2024 and look like the screenshots, which looked great imo. If they need more time to make that happen though, I’m all for it.
Yeah the screenshots looked great while the actual trailer looked off
Regardless, that was back in June and was likely old footage even then, lot’s can change about a game’s visuals in well over a year of dev
I think it was an Obsidian employee (supposedly, don’t know if it was verified) who said the trailer company altered the footage and it wasn’t representative.
Avowed looks about what I expect an Obsidian game would look like, just fine and yeah it’s earlier build and it will look better but nothing mind-blowing. I think the issue with the trailer was the editing. Quick cuts don’t cut it imo, would’ve been better with a slower pace, mission walkthrough to showcase environments, atmosphere and dialogue.
Gears Collection - I feel as if a proper collection were happening, it would’ve been announced years ago. There is way too much of a balancing act for Gears as a content complete package that’ll satisfy everyone. I don’t think they’d have the multiplayer components for 2, 3 and (if they decide to do it!) Judgment despite the architecture in those games being reportedly easy to manage?
I dunno. THink the issue is how much will satisfy everyone.
I think Gears as a package needs to be analyzed for the future and try to figure out what does work and what doesn’t. Despite 5 being extremely fully featured, I don’t see things like Escape returning at all (even though I’m a HUGE fan of it!). I think there needs to be a re-evaluation about how post-launch content works, because a lot of 5’s issues with post-launch content is that the ‘new’ shit was returning characters that were in the legacy titles anyway. I mean, big updates with…Cole Train as the headlining character is insane to me.
If a Gears collection were to exist, for enthusiasts of the franchise like me, it’d only bring about more questions about how the next game’s structure is going to be handled. Because with the existence of a collection a new standard of quality is established – not unlike what MCC did for future Halo games (in both positive and negative manners.)
It was a trailer though. We’ll get a walkthrough at the DD or closer to launch. Xbox must have wanted a trailer rather than a longer demo (which makes sense as Avowed was further off than stuff which got more time like Forza and Starfield).
I believe Tango size has increased since acquisition and they were hiring for some positions last year. I think they’ll be fine, and they have multiple projects in the works.
I think this is a realistic expectation and something people miss when talking about the current state of Xbox. The goal is not to give all these studios megabudgets to spend making every game a graphical showcase, the goal is to give studios the funding to keep making the games they are going to make. Obsidian had mid-sized production teams working on games before the acquisition and they continue to do so now and that will be reflected in the game they end up making.
I’m sure people will take this well.
No, and I’m not sure people who actually love RPGs actually care. If Obsidian wanted or were told to make games that are graphical showcases, I don’t think they’d be making multiple games. Probably the whole studio would be on one project and no Grounded lol
let the salt start pouring
I liked Starfield enough to put +250hrs into it and looking for mods and DLC… but I never thought it had “innovative” gameplay, and neither does Remnant 2 are these people’s votes?
NG+ alone make it deserving of it, in my opinion. And the ship builder… Man, that’s a game in its own right, and one that I haven’t seen before.
For sure the NG+ is brilliant but moreso in its tie to the story. The ship building is an impressive feature as well, but I really don’t consider that innovative gameplay, I dunno I guess some words mean different things to me. I haven’t considered a AAA game innovative in a long, long time.
Yeah, it seems to be based on community votes