expecting major third party deals while supporting gamepass, 23+ studios, and potentially the ABK acquisition with deals is not realistic.
Is this a bait post?
Anyway, biting…
All single player games here —
- 2021 - Psychonauts 2, Forza Horizon, Halo Infinite
- 2022 - Pentiment, Grounded (granted, they are not AAA budget)
- 2023 - FM, Redfall, Starfield, (not counting Diablo 4 etc.) – which are ALL single player, and all AAA. Not counting the XGSP games.
Apparently stalker 2 is targeting the first half of 2023???. This is news to me.
A dev posted that there will be a separate announcement with a release date. Maybe at the Xbox event.
Imagine starfield in April, redfall in may and stalker 2 in June.
Would be really cool if Starfield would release first and start Xbox’s 2023 worh a bang
Yeh it would. Though I can see starfield being in June and stalker 2 being later in the year in case they don’t have a big fall game. As that game is a big enough exclusive to finish off the year imo.
Lol
… and furthermore - they should be located in LA or thereabouts.
yeah, half expect that statement from someone.
Would love to play Grounded, but FP perspective is difficult for me in that game. Not sure whether there is a 3P perspective there.
Well there are several requirements
- it should be Xbox exclusive
- it should be a third person
- it should have a great visual fidelity
- it should have high metacritic score
- it should have a lot of awards
- it should be a first party game
Even if Coalition helps out, it won’t be everyone from their studio. These would be super specialist roles meant to advise or help polish the game. I’d say most of the specialist folks on the tech side largely.
Has to be emotional and have tons of cutscenes too.
Re Fable, people need to understand that such a project was always going to be a massive challenge for PlayGround Games.
- They only made racing games so far and built the engine to support the racing genre.
- Action RPG with a branching storyline, fun combat, skill trees, and a massive open world would be a tough project even for studios that specialise in such games, let alone Playground who are creating a game like that for the first time.
- I assume they had to build new technology and tools to support all these features, which takes a lot of time.
These things take time and we had the COVID pandemic which delayed pretty much every project by at least one year.
I trust Playground and I’m staying patient. They will deliver.
Idk about you guys but building a brand new team to build a AAA game like this from scratch seems like it would take a long time. Don’t expect it for a while and don’t think because it is taking a while it is in dev hell. Another thing I’d like to point out with the higher up spots open, now we know that they are being helped by another team (Eidos Montréal/Crystal I can’t remember which ones) so it makes sense why they still could be hiring for those positions internally because right now they’re filled by the support team and these internal hires are for future projects.
Playground have hired a TON of people from really good games/projects as well and there is apparently a lot of excitment going on within the studio so I wouldn’t worry about it.
At this point of time I feel even Todd Howard understands that something might need to be done prior to Fallout 5.
Maybe, hire the GSC folks or even Avalanche Studios to work on a spinoff.
I don’t want to ge ahead of myself just yet, but the Starfield news yesterday made me happy. A re-confirmation about the release window and a concrete one at the rumored upcoming show. It makes all the sense in the world.
The pure hype when Xbox end up delivering on the 12 months E3 promise
It will be a sight to behold
If stalker 2 is good.
Fallout spin off by GSC world in unreal is a very good idea.
These are the folks with the same pedigree as Metro Exodus folks (4A).
I find the industry being slightly petulant here. Custom engines have been around for a long time, but this recent trend of “I want to use only Unreal” is not good for diversity of game graphics.
Why not standardize on IdTech instead.
Because idTech was a closed engine for quite a while. It was not even available for licensing as far as I recall (since idtech 3 I guess?) CryEngine has suffered from the lack of decent documentation and so on.
Basically it all boiled down to Unreal or Unity. And as new developers joined the game dev they have experience with Unreal mainly and it is easier to onboard or start the project using Unreal.