Xbox Acquisition |OT4| It's Acquisition Season for Xbox with $69 Billion deal, NICE!

UE is not the cure for all mankind problems like Epic is presenting it, expecially UE based open-world games are significantly inferior to many other engines. God bless Halo didn’t switch to UE, otherwise goodbye to physics interactions, lol.

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i get the reaction, people are afraid of Frostbite situation. relax people MS will not force their studios on one engine

Not going to be baited into this discussion again but MS shouldn’t and isn’t going to ditch UE .

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Why not just acquire the devs making Euyiden chronicles. They are the forces behind suikoden. Why pay for an IP that is worthless without the creative talent behind it when you could just get the creative talent and continue with their new series. As while I know and love suikoden. The average gamer of today isn’t going too.

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Obviously I meant it like a backup / alternative for their studios, Coalition and Ninja Theory wouldn’t ditch it for examples. I think XGS are too dependant on a tool owned by a unreliable guy with questionable alliances. Don’t think even for a second Xbox never thought about it themselves.

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also having in house engine will reduce games budget.

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They should be starting with studio and going for IP that the studio wants to work on, not start with IP and hope a studio wants to work on it or forcing one to.

The downside is spending a ton on IP when you give your studios creative freedom. We also know that MS is no longer interested in building studios. They also didn’t put together a studio to work on Gears, they turned an existing studio into one.

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Lol

Considering their portfolio of studios:

  • 343i: Splispace, proprietary engine
  • Turn10 and Playground: ForzaTech, proprietary engine
  • The Coalition: UE masters
  • Ninja Theory: UE experts
  • Compulsion: UE
  • Double Fine: UE
  • Obisidan: UE, but also Unity for Pillars and they have a proprietary engine called Onyx, lastly used for South Park
  • The Initiative: UE rumoured
  • inXile: UE and also Unity
  • Mojang: proprietary engine, they used UE for Dungeons
  • Rare: UE
  • Undead: UE

Bethesda

  • BGS: Creation, proprietary
  • Zenimax Online: proprietary
  • Tango: they used both idtech and UE
  • id soft: idtech
  • Machine: idtech
  • Arkane: a mix of idtech, UE and CryEgine

The the picture that shines through is that XGS are too reliant on UE imo, they should at least use their new Zenimax subsidiary to decrease this dependence.

Great comprehensive answer.

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Things don’t have to be perfect to be good and widely used. Unreal’s familiarity and Its flexibility are good reason to go with it even more. Many devs don’t have to learn new tools and engines for every studio they join if they have UE knowledge, and that will only make games develop faster and better. And they are addressing those things that devs actually wanted like open world, lighting, and Nanite especially.

Unreal is like Office in some ways, it’s not the best at everything but it is good and has tools for every productivity need, and its widely used and required.

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I see UE5 and am not super worried about them being dependent on UE.

Sorry :neutral_face:

see my answer below.

Ok, but imo the issue is being dependant on who is behind UE, I’m sure MS itself doesn’t trust Tim Sweeney too much. Anyway they now own idtech which is more advanced than UE in almost every aspect (compare Doom performance, rtx and level of detail to ANY relatable UE game, DF goes mad at any idtech release XD), it stopped to compete with UE on larger market only because when Zenimax acquired id, they closed it down to their studios. Then obviously free choiche to the studios if they want to keep UE.

There is always gonna be some superiority to in-house engines made for specific game needs but not every studio can or want to do that and it is especially a risk NOW. Unreal has come a long way last gen and it had games that felt like they were made on other proprietary engines. It will be even better with UE5, which is also supposed to minimize the effort/time of some production pipelines.

According to Josh Sawyer, an actual develper and UE user, those are Epic marketing buzzwords.

Anyway, MS now owns idtech, there is no risk in using it if a developer wants to do it.

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Acquiring IPs, like Konami’s already mentioned in the thread is pointless if you dont have the studios to actually make them, Konami are nothing more than a shell these days after KJP fired/left

Konami would be an absolute waste of money when for the same price they could pick up publishers with other big IP and actual studios to make them

Big Sean Omg GIF

This pretty much. They are making Suikoden in all but name and you can gauge how much interest there is on something similar like it lol and would cost like 1/4 of it.

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I compare real games, not tech demos. XD

Find me a relatable game to Doom Eternal made with UE which looks so good and performs as well. You’d have to search hard. XD

Just don’t say something like more advanced in every aspect when that obviously isn’t the case.

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