Xbox Acquisition |OT3| 100% Organic Growth

Well, at least when MS were to purchase Sega people won’t say that studio heads are leaving due to acquisition…Who am I kidding? They will say that he left because MS were planning to acquire Sega :rofl:

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I shit you not I saw someone saying this on twitter few mins ago . :phil_lmao:

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Playground games is the example of 1 studio and 2 teams. But arkane has 2 studios, Lyon and Austin

Bethesda was the perfect storm and MS was able to acquire them, as discussed by Jez and Rand in their podcast. Don’t exepct Ubisoft, EA, T2, Warner…it’s all fun when we joke and discuss but the reality is different.

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Here We Go Again GIF

With Playground it’s actually two separate buildings, entirely different teams. I would count that as two studios.

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lmao… I was just reading ppl going against Hindle and I had to say it bc I think he’s right.

Studio is sort of a vague term. There are two locations and two teams, but they are for whatever reason simply known as “Arkane Studios” as a common entity and have some kind of common administrative structure between the two that is above the level of “Arkane Austin” / “Arkane Lyon” but below the level of “Bethesda Softworks”.

Even messier than Arkane is Bethesda, which has 4 locations but only 2 teams.

Both entities could be defined as multi-studio or single-studio depending on what context you meant it in. As long as we understand each other though, it doesn’t really matter if we classify them as studios or not.

I thought:

Developer: Arkane Studios

Studios: Arkane Austin / Arkane Lyon

Teams: Internal divisions within the studio working on different projects.

Studio, location and developer are all interchangable in some contexts. For example Arkane’s website refers to the two locations as “studios”. The etymology of studio here is ‘place where an artist works’ > ‘location where art is produced’, so in that sense any location could be classified as a separate studio.

In that case, id Frankfurt is a studio, Bethesda Montreal, Bethesda Austin, Bethesda Maryland and Bethesda Dallas are 4 studios. But for example, when Microsoft announced the acquisition of Bethesda/Zenimax, they referred to only 8 studios even though the count would be higher than 8 by any permissive definition.

The 8 Microsoft counted for their purposes were:

  • Alpha Dog
  • Arkane Studios
  • Bethesda Game Studios
  • id Software
  • MachineGames
  • Roundhouse Studios
  • Tango Gameworks
  • Zenimax Online Studios

Out of this, Arkane has two rather seperate teams (seperated by physical location), and BGS has 2 game pipelines. That would be 10 minimum. But if you counted every “studio” to mean “every location” (because a “studio” in its oldest sense just means place where they work) then we actually get to 15 studios for Zenimax total.

This isn’t inaccurate, necessarily, 8, 10 and 15 are all correct ways of counting depending on what question you’re asking. For Microsoft’s purposes they were talking about basically how many administrative units capable of developing games did they just acquire. Arkane is one administrative unit in that sense. So it’s one “studio” in that sense. However if you’re asking how many games are being developed, then Arkane is 2 studios in that sense. And if you’re asking how many physical locations, then they’re 2 studios, but Bethesda is 4 studios, id software is 2 studios, and so on.

Most people probably want to know the # of games figure, since they’re trying to roughly gague and compare companies to each other to get a sense of comparative output, not that they specifically care about administrative structure. But then again, the number “23 studios” and “8 new studios” got bandied around, so people do end up using that way of calculating.

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I think you hit the nail on the head.

Anything other than an administrative unit becomes very subjective to define and BGS or CD or Arkane or Playground or even Ubisodt are good examples of different types of scenarios. Any definition of a studio here is a non-unifying definition and becomes an instant counter-example for another.

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I would like to be generous and let them have …F all. :stuck_out_tongue_winking_eye:

This would be an interesting investment on Sony’s part Sony considering investment in TSMC's first chip plant in Japan - Nikkei Asia

Also think it gives a better ununderstanding as to what the $18B was allocated for.

I am interested to where MS invested in that regard. Considering that they are making and plan to make their own ARM chips. As far as I recall they made a deal with Qualcomm?

This is happening in the US too. Overdependence on tsmc is causing issues across the board.

Not really a Sony thing only. They might have a minor investment there. This is to get chip supplies - which is a major concern everywhere.

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This was a bad use of the IP by Sega from the start.

Idk why people cant understand this. The only other REALISTIC publisher I could see is Paradox due to their precarious financials and how much it helps xbox on the PC side. Another perfect storm of sorts.

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I believe there’s some chance for West Square, WB and Sega seeing as they’re in strange positions right now.

It could amount to nothing and nothing might happen, but I think there’s a chance still.

Now Capcom, EA, Ubisoft and Take Two still make too much money on their onw to care about selling.

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@Shakez If I had to order those first 3 you mentioned on possibility for me.

  1. Square West
  2. WB
  3. Sega
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Yeah, I agree.

With CD already being “tested” by Microsoft l, it’ll depend on how they deliver on Perfect Dark.

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