Who would be your top 5 talented Xbox studios for graphics?

I have them listed because I do believe that Perfect Dark will be a realistic looking game similar to Tomb Raider and with Crystal Dynamics who have been excellent with visuals leading the charge, I included them.

2 Likes

Probably won’t be able to give a solid answer to this question till the end of the generation.

Have not played games from most of the studios. So my list is limited.

  1. Playground Games
  2. Coalition
  3. Ninja Theory

The Initiative point is a very good point. Crystal Dynamics has always been a very good studio and the TR games are technically very good software with impressive techs.

I’m looking forward to Perfect Dark immensely, but I don’t think they’ve shown anything that I’d count as being actual graphics. My yardstick has always been more about what was the studio attempting to achieve and how close did they come, and then how does it feel in that world with the graphics, not specifically just how photorealistic is it. From that perspective, I think I’d go with

Playground, Bethesda, 343, Rare, and Mojang.

Not everyone’s cup of tea, but I think they all create very immersive worlds that are close to what they’re going for graphically and are fun to be in.

1 Like

You need to differentiate graphics from art style. Graphics is the technical features that lead into the presentation.

Art style is the choice of whether to go for realism or hyper realism or something else etc……

So you can’t have a conversation about graphics if you constrain it by art style. They are two different things.

I honestly think Id are missing from far too many lists here, graphically doom eternal was beautiful whilst also running incredibly well and the raytracing easily the best this gen. They are real wizards producing stuff I think nobody else has really got near.

Yes FH5 was amazing but it was old engine and cut many new graphical features to get to the presentation so I’d say that whilst playground games are gods we need to see what they do with a genuine next gen game.

The lead rendering engineer of Id software was at Crytek before. Carmack is no more, but the future is bright.