Currently maybe not. But we are talking about console in 2028. Xbox is atleast looking into the possibility.
It seems to me that Sony and Microsoft have different means of accounting when they discuss the cost of the consoles. Sony seems to be strictly focused on Bill of Material, ie: we make it for $X and sell it for $X + $Y. Microsoft seems to build in the additional cost of the software development and maintenance as well as reasearch and development and design of the hardware. That is why we have statements from Sony that their console is break even or profitable, meanwhile Microsoft says it sells for a loss.
Apples and Oranges. Entirely different statements.
NVidia has a profit margin of over 30 percent. Getting silicon from them will be more expensive than from AMD. Is NVidias performance that much better?
On the leaked roadmap from Xbox were only AMD and ARM vs. x64 mentioned. So i think NVidia is not even in the picture. Probably because they are too expensive.
Nintendo is getting a good deal from nvidia⌠So the idea is not out of this world.
Factor in the quality from DLSS, Ray Reconstruction and Frame Gen⌠You have a product much advance compared to AMD offerings.
Have Nvidia not had the advantage due to AI, I would never have suggested going with Nvidia. But AI has changed the game this gen.
FSR is week compared to DLSS, FSR3 will be one year behind in tech compared to DLSS Frame Gen and AMD has nothing against Ray Reconstruction.
Yeah, they definitely should keep an eye on all potential options, I like that they even have the idea on the table.
I think NVIDIA needs to catch up on the CPU side and AMD needs to catch up on the GPU side. I am curious if the Xilinx acquisition has any impact on their GPUs going forward. We already see that they are incorporating NPU into their SoC so at least they are making some investment into AI acceleration.
Including NPU is fine but they are not developing any software on top of it. The FSR3 will still run on shader units. What a shame.
Edit: I just realised that Nvidia is the best out there tackling the chicken and egg problem.
Well, they are definitely playing catch up. The NPU is only in a small amount of SoC and hasnât been integrated into their GPUs yet (so you couldnât use it for FSR3 if you wanted to).
I think itâs important that they are getting more into that area though, and by 2028 they could be in a much more competitive place.
Just like NVIDIA might be in a better place with CPUs by 2028, AMD might be in a better place with GPUs.
lol heavily doubt this will be the case.
I think even factoring that in - it seems Microsoftâs are a lot more loss making.
I suspect itâs mainly down to the SoC design. Microsoft opted for wide and slow, Sony for narrower and fast and I suspect that was purely cost reasons. Cerny is a genius though and frankly MS just donât seem great at manufacturing hardware that is profitable and desirable.
MSFT went for a design that could run at a sustained high output vs ramping for brief periods. If devs actually take advantage of that, it should be a lot easier to figure out what you can do at a given point than having to account for throttling. Msft also went with newer tech than Sony at the time of release, better cooling and a more compact package, which would also all have added cost. Microsoft also has initiatives in ensuring that they are offsetting carbon emissions in their manufacturing and that adds costs that Sony doesnât have too.
FSR has not a lot to do with hardware decisions for next gen. Its just a software solution from AMD. Nothing is stopping Microsoft from coming up with a better AI upscaling technology for next gen hardware on their own
They promised that back in 2020. No sign of it now. Thatâs my biggest disappointment and the whole reason why I look out for PC and new console.
Not sure they if they could do it.
I think the issue is that no one but a select few people within Microsoft studios is using the tech because itâs not available on anything other than Xbox.
Like with VRS 2.0, that one is available on Xbox and PC but on Xbox only ID and The Coalition have used it on Xbox and PC, on PC CD Projekt Red added to Cyberpunk but never brought it over to Xbox. At this point the only way that these techniques will get any use is if Microsoft mandates them as post launch support for their studios.
I think the bigger issue is the tech doesnât existâŚ.surely?
MS said they would develop AI up scaling tech but to my knowledge have not.
Very good for lies of p
They rolled out AI based Super Resolution for Video in the Edge betas earlier this year. Obviously not the same thing though.
We donât really know the state of anything Microsoft is working on, we just have vague info done for marketing talk.
Imo though, the tech likely exist (just like Microsoft AI existed before they pivoted to ChatGtp) but hasnât taken off in any meaningful way because of itâs a propriety technology that for a lot of developers it likely wonât make much sense to use when DLSS and other upscaling tech is already available for them to use. Add in the lack of progress in adopting any of this tech in most of their studios and they have less feedback on how to improve it than everyone else working on their own versions. Frankly at this point I donât see Microsoft ever releasing their own upscaling tech because they are behind by quite a margin.
This was not a promise.
My guess would be the current hardware just being insufficient performant for this task.
Honestly, it makes more sense for Microsoft to provide a common API (ala Direct X) that allows various implementations to work interchangeably than provide their own implementation.