Todd Howard Says AI Can't Replace Human "Creative Intention", But It's Part Of Bethesda's "Toolset For How We Build Our Worlds Or Check Things" (PC Gamer)

During a recent event for the second season of the Fallout TV show that premiers later this month, Bethesda’s Todd Howard joined the press junket fray to talk about the lasting influence of New Vegas, skipping the “war never changes” refrain, and—in an interview with Eurogamer—the use of AI in game development.

“I view it as a tool. Creative intention comes from human artists, number one,” Howard said. “But I think we look at it as a tool for, is there a way we can use it to help us go through some iterations that we do ourselves faster?”

As most recently demonstrated by publisher Running With Scissors’ thermonuclear 48-hour Postal flameout, AI remains a hotly contested topic in the games industry. Some think we’d better all just get used to it, like Epic CEO Tim Sweeney, who insists that “AI will be involved in nearly all future production.” Others have a less enthusiastic view, like Rockstar co-founder Dan Houser, who likened it to a tech equivalent of mad cow disease being pushed by “a certain group of people, who maybe aren’t fully-rounded humans.”

Bethesda, Howard said, isn’t using AI for “generating things.” But the studio and publisher considers it as merely the latest addition to evolving development practices and standards.

“We are always working on our toolset for how we build worlds or check things. I think if you go back 10 years ago, that version of Photoshop, you wouldn’t want to go back to that version of Photoshop,” Howard said. “That’s our view on it. But we want to protect the artistry. The human intention of it is what makes our stuff special.”

How they use it will be what matters. What I’ve seen of how it’s being pushed thus far though doesn’t give me any positive outlooks. Video games are probably where I see the most opportunities though. “AI” (the buzzword that different software get bundled under) has been in gaming forever. Bethesda already uses procedural generation a lot. Maybe there’s ways generative AI could do procedural generation better (make it feel more lively). NPC chatter is a big one I wouldn’t mind improving. Honestly I’d say they don’t even have to change anything. Keep the humans doing the jobs they’ve always done, and just introduce new software tools to do the job software tools have always done.

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In creative fields the most obvious utility is using ChatGPT to help with screenwriting. That’s legit helpful because its inherent looseness isn’t a problem. Beyond that? I can only presume men like Todd Howard are paying lip service to the corporate execs pushing this tech. I don’t see where or how AI in its current form does anything. Even using it for ideating is not advisable because A/a human who can draw will conceptualize much, much faster and match the idea far more closely instead of battling with prompts or controlnet to get an image & B/for the final product you need control over each pixel and the entire frame. AI doesn’t give you that.

So I wouldn’t even call it a tool, i.e. but rather an expensive (to run) toy.