The Big ol' Xbox 3rd Party Releases Discussion Thread (HiFi, SoT, Pentiment, Grounded) (Part 2)

Why are you making the assumption that it would be the full library? We all have these cyclical discussions (all of us) repeatedly and no one seems to take anything away from any of them. A GP sub on any other platform would almost assuredly be MS games only.

Any of those Steam players that chose to buy the game and play on steam aren’t all going to sub to game pass. GP was already an option for them on PC and they didn’t take it. We are talking about a fraction of the user base that may decide it will give it a try to make it worth MS’s while and Valve takes their piece either way. Those users were never going to start using the MS app.

And obviously we are all speculating here. But MS is making it clear that the 70% cut they are going to take from the broader audience is preferable to the old model they have tried to adhere to for two decades.

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There’s really no point in being concerned about it, or atleast vocalizing your concern on here.

If you vocalized your concern about Tango 2 months ago, you would have got Greenberg’s tweet thrown at you at how happy they are about how Hi Fi Rush performed and catch a temp ban for “concern trolling”.

It’s just not worth being publicly worried about if a studio is closing or not. Especially in an industry that is ever shifting like this one is. Just gotta hope for the best and play their games if you like them.

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For what it’s worth, I would really hope that if their end game is to go full multiplat, that they announce it as soon as possible so people can check out of the console if they choose to do so.

I do think though that in the coming june showcase they can’t hide much, the writing’s on the wall already I think so even if they don’t flat out come out and say it, we’ll know if we see too much going over to sony.

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This gamepass scenario doesn’t make much sense for either party imo. Why would steam allow gamepass to have day one games? In this scenario if a game sells 1million copies at $70. That results in Valve sacrificing $20million on 1 million copies sold. I feel there’s no way Valve would want to sacrifice that revenue from the major games from Blizzard, Bethesda, Activation, and other popular Microsoft studios. Plus, you have to factor in there would be a bunch of people that will seasonal sub a game just to check it out instead of being a recurring subscriber or make a launch window purchase.

Again, I don’t think gamepass day ones work for either parties in this scenario when they’re sacrificing launch window revenue.

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They gain all the microtransactions of players would would otherwise plan on the Xbox app

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The major issue is there aren’t that many PC gamepass subscribers, so Valve is not missing out on much

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Steam already allows both versions of EA Play, and Gabe has openly said he’d welcome Game Pass on Steam.

It’s MS that’s been holding it up according to PC leakers (including Jez I think) as there’s negotiations on how much they’d get per game or subscription.

I’m assuming it’d be similar to EA and Ubisoft’s agreements with platform holders, but for Xbox it’d be the first true “alternative platform” deal they’ve made and the biggest so they likely want to get it right - and only do it when they’ve given up on the Windows store ever catching up with Steam

EDIT: Link Valve ‘more than happy’ to help Microsoft bring PC Game Pass to Steam - The Verge

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Nah, Steam only allows regular EA play that we have, but not EA Play pro which consists of day ones.

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I think that’s how MS is planning to keep devs porting games to Xbox.

PC has basically become the default platform and now ARM is gonna be huge on the PC front as well so devs will need to do both ARM and X86 I think going forward but that could also have its advantages, especially when it comes to porting on mobile platforms.

So I think the strategy of making everything released so far forward compatible on “PC” (Xbox/Windows closed OS) means that Xbox basically becomes an “app” that lives on a specific hardware requirement (or higher) just like EGS or Steam work basically (without the hardware requirement part in those cases) and guarantees all titles hitting Xbox in the end.

Not having to subsidies all hardware means MS might be able to lower their royalties from 30% to something smaller.

It’s really hard to know how this’ll all play out as well as if that’s really gonna happen in the way we think it will.

I mean personally I see what’s going on in the Windows world and I’m very excited about that OS and what MS is doing there so to me they have the benefit of the doubt. It’s a huge play but if they are putting it all on the line it and are confident I personally don’t really care to be honest, as long as I keep my library going forward.

Heck, if it’s all come to PC in a unified manner I’d be more than happy as I would probably just stick to building PCs and skip their console altogether.

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Yep my bad although that seems more to be EA wanting to keep it exclusive to their launcher.

Regardless, Valve are more than happy to have Game Pass on Steam - there will be some financial terms of course, but nowhere does Gabe say he’d need it not to include Day 1 games.

He’s also got a soft spot for Microsoft (including for Xbox, he’s been outspoken in preferring it to PlayStation) because he worked for them for 13 years before starting Valve

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My take on this is that if they can somehow pull Steam INTO their eco system, I dont care, I feel like its a huge win if they can dual boot or something like that, I guess only MS could pull it off IMO.

But the thing is the message nowadays differs greatly from their actions and ultimately I am only thinking that Next gen Will BE a PC with a Xbox brand on it, dropping Xbox eco system entirely and relying on a market that is plagued with problems hackers, Shader cache, drivers, PPI etc… The ease of useness that a console user get would be very thin, the studios Will of course shift with this stance because the IP was The real gold for them not the people that came with it.

From what I can understand from the recent rumor about a 3DO like PC-console whatever this thing will be there will be no optimized/native Xbox versions (well besides maybe 1st party stuff I guess?) so we should forget that concept. And yeah all this sounds very confusing to me too, let’s hope MS will explain all this in detail when the time comes…though knowing them I don’t have much faith in them doing a good job. lol

As a long time fan I feel dumb for buying into their vision too, two of my favorite studios that I expected to see them thrive under Xbox/Game Pass are instead closed so I’ve lost faith in the brand and whatever vision they sold us the last 4-5 years. All I’ll say is that everyone here who is not on board with MS’s recent change of strategy should already plan on what to do in the next generation and make decisions now before it’s too late (I know I already do). Of course this won’t stop me from enjoying/playing any 1st party games since all those super talented 1st party studios deserve the support IMO.

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My oh my, this thread is full of doom and a whole heap of gloom.

Now, I’m not gonna stop folks posting, in their eyes, genuine thoughts, musings and complaints about what may be the new direction. I will say though, there’s a lot of worst case scenarios and massive assumptions being made too.

The truth is, we don’t know enough. In my opinion, Microsoft and Xbox should provide clarity to fans in the next couple of weeks.

Until then, this thread exists. But if you find yourself complaining, dooming, and glooming ad nauseum, maybe take a break and do something else.

The answers are coming. Until then, why waste your energy?

If users find the overwhelming negativity too much? Avoid the thread. Plenty of other topics to discuss!

Just don’t bring multiplatform discussion into other threads for now. Let’s see the lay of the land first, okay?

Have a nice weekend!

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An Xbox console with minimum specs for Xbox versions of games that can access the windows kernel and run PC stores/games. It’s still an Xbox console with Xbox optimized games that the OEMs need to match spec-wise. Thus Jez’s “reference machine”. Imagine you need to at least be a certain level of power, but you can go higher if you want and the games can take advantage of that for those who want to pay more.

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Even if HB2 doesn’t do well I think NT’s expertise in UE makes them invaluable. Ninja Theory is basically a “cheap” way to expand the Xbox Technology Group without having to actually hire new talent. That should keep them safe for a while.

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That doesn’t sound too bad, to be honest. I can get behind that idea. But what do you mean with the last part? There will be multiple of these reference machines? One for a reasonable, console like price and if you want more you pay a higher price for a reference machine that is better specs wise?

this way xbox doesnt need to match the power of ps6 but someone else can and they can eat that cost on the hardware. interesting move. im still not a fan but interesting

I think it all comes down to how far down the PC-rabbit hole they want to go.

IF they dip their toes in, it’ll be a fixed spec (every Xbox is the same hardware) and publishers can optimize their games for it though i think with lower console numbers the incentive to optimize for a particular piece of hardware is gone.

IF they dive in, they could have a standard spec Xbox and additionally OEMs (or even hobbyist) could have their own ‘consoles’ with high spec PC hardware and costs thousands of dollars.

If the hardware is not consistent, console-like optimization goes out of the window though. I’d honestly prefer they optimize the crap out of the PC version of these games instead of targeting hardware specific optimization. That way the work benefits all platforms.

I guess you trust in the ability of MS developing phenomenal emulators to run Xbox games from previous consoles in all of those hardware configurations.

Let’s be real here, I get people are saddened by Arkane and Tango closing but Arkane haven’t had a well selling game since the first Dishonored over a decade ago

Tango haven’t had a well selling game since the first TEW game a decade ago

These devs absolutely know how many copies/how many players their games need to be considered a success and it’s painfully obvious that neither Redfall was a complete bomb and HFR didn’t get anywhere near the amount of players it should have for the acclaim it got

and something that I haven’t seen people bring up for some reason is that fact they were apparently still pitching titles nearly a year and a half after launching their last game, like just wtf were they doing for the past year? A well run studio will have their titles planned well in advance, before the game even launches and this screams to me a studio that is having issues

and GP was never supposed to be this saviour many of you claim it to be, it might give them a bit of a safety net but it’s not a miracle worker, if a game is getting neither sales or players, then it is what it is, they are a business

Sorry if this sounds harsh to those teams but teams that are still pitching games a year after their last one that will likely take the next 5 years to make a game that haven’t had a profitable game in a decade before that, it’s not hard to see why they’d get the boot