Rolled credits last night. Was a fantastic game and a great length for what it was doing. Never felt like it over stayed its welcome. While i thought combat might have been the weakest part it was still solid and speaks volume to how well done everything else was.
Levels were fantastic. Art style was well done had no issue with the stop motion. Traversal was fluid and had a nice slow ramp up to getting abilities. Combat was also fluid and constant influx of new enemy types that were different kept it fresh. Combining it with abilities really made it flow nicely. And the soundtrack was just absolutely fantastic.
My biggest issues with the game are probably just quality of life things like a chapter select to go back and redo chapters for collectables or redo great parts of the game.
Over all a great game and hopefully we get more games in this universe
Dang going to have to look harder. Didnât see it on first glance so that is great to hear. And just realized it didnât count for my 8 pack yesterday. I knew the early access didnât count but figured yesterday would at least o well maybe going through for collectable will count.
I can easily see how someone might find this a bit simple - even if no single part is super basic, as a whole the rhythm (fight stigmas > collect the bad stuff in a bottle > repeat) and flow (explore > deviate > return > fight/story beat > repeat) is quite simple. So if the great bits - the aesthetics, the sound, the tone etc - donât grab you, itâs going to be fairly forgettable. Fortunately I am enjoying the great bits! And if the game isnât too long (I hear not?) I suspect the rhythm wonât outstay its welcome.
Itâs a gem. An 8/10 because it could have been much much more but itâs close to that Psychonauts 2 perfect blend of story-driven-platforming for me. The environments are gorgeous, the characaters are charming, everything is so well crafted. It could have been a bit less on rails but thatâs a small nitpick. We are so spoiled right now !
Things like the chases feel extraneous but so much else works. Near the end now, a very enjoyable and memorable game. Could have been much more, aye, but itâs still a thing worth experiencing.
Up to Chapter 7. People were making 6 sound worse than it was. I was really bracing for something graphic. It sucked, but it wasnât quite what people were making it out to be.
Finished. The story/characters were the strongest point, which is rare for me in games. Those and the aesthetics and sound. Such a lovely game.
Gameplay all solid, nothing weak, other than the whole: itâs less than the sum of its parts, in that it feels very, very familiar. But itâs fun to play nevertheless.
Finished the game. This game had all the potential and it could have been amazing but it doesnât reach it full highs.
It had many good points for the plot and I wish we get to see more of the trauma especially hazels family (her dad) rather than the small titbits we got from unraveling.
There are few chapters where it felt amazing and I felt like it truly went magical. Especially Chapter 9, 12 are the best in the game.
The combat is serviceable at best. Nothing wrong but nothing great and by chapter 12 it felt like a chore and it was only coming in the way of experiencing the story and the world. Another factor that hurts combat is how predictable it is and also all the enemys just overwhelm with attacks and there is no breathing space (did it in the hardest difficulty). I wish combat moves had flare for being in such a magical world.
The music is amazing and voice acting was great. Catfish voice actor deserves an award. The interactions between catfish and hazel were amazing and I wish I got more of that and also get in depth look in to catfishâs story.
Boss fights designs are really good, though simple it really did sell the theme. The final boss was a huge disappointment
Overall a good game and it could have been GOTY for me if story and themes were explored more and combat was revamped. If i have to put a number it will land around 7.5 or 8.
Finished the game, the story/cast was good, the artstyle, voice acting and music were all s-tier, combat was good but lacking variety esp. with enemies being only heints and black in colour.The boss fights were easy but visually interesting and unique enough. The weakest point of the game was definitely the cloud chase sequences, those were really poorly balanced, never felt the rush or the danger.
If they were to make a sequel thereâs areas they could easily improve to take the game from a 8 to 9. More flashier combat with better variety, move away from the set structure, maybe let enemies be present in the open world instead of solely being in the enclosed areas.
Iâd give it an 8-8.5, enjoyed my playthrough, one of the more chill, fun games.