I think its not dumb to have a shotgun approach to gaas games to see what sticks.
But i think its absolutely stupid to spent hundreds of millions of dollars on every attempt. Even if one of these is a success you will never make a good profit. But Sony thinks they will
I donât know that the game even has to be âbadâ for the studios to fail, it seems like just not being a runaway success might do some in. Sony has a lot riding on its games all being seen a certain way and getting a ton of sales from them.
Concord is basically Borderlands movie of gaming today. The disaster goes from very low sales to very low player count. They couldnât leech off of the users to their monetization. The fact this game shut down faster than Babylonâs Fall and didnât even think of F2P approach tells you everything about the state of the game yet not everything behind the scene.
I have never seen a disaster like this. I know there are others like Law Breakers, but coming from a high profile company and in the public view to the mass (remember this was featured in SoP twice), this is it.
Same. After this generation, I never want to hear about how Sony only makes quality or that their studios have âearned trustâ so can rely on CG or some other such garbage. Especially, after their crown jewel spent years hyping up a game so bad (with the usual suspects in the mediaâs help), even Bungie thought it would fail to launch.
Keep in mind, Sony acquired them during their production merely because they saw the project themselves. They could have let them be and release a game without putting 100% investment, like what was going to happen with Deviation game. Calling it a mess doesnât cut it.
And removing Sony from blame is beyond disingenuous, as a result. They bought the damn studio without a single game to show that it was a wise decision, on top of everything else. If anything, this should highlight how disconnected and delusional Sony management is from reality over the last seven yearsâŚ
If this were Xbox we would have seen two dozen articles from every outlet shitting on their management and studios (source: look at 2022 for easy proof), but Sony has had blunder after blunder from a sales, software, and hardware perspective and numerous cancelled/failed titles this generation without a single article. Again, itâs pure gaslighting to suggest a bias isnât easily verifiable.
I am watching a video from one of very few I follow for gaming and so glad he blames it on Sony and explain why they are fault as much as the dev. More people need to understand and accept that everyone is flawed and no one is shielded from bad publicity.
I think it is funny that their is even a question as to what blame Sony has for this. Seen on other sites like I predicted many are trying to cape for Sony in this instance which is bonkers.
Sony bought them and they pushed this game as their own which it was since they own the Devâs. Sony had full control of this game, itâs marketing and development. This failure is 100% on them.
Sony royaly fucked up and it seems Sony fans STILL have issues admitting Sony did anything wrong.
100%, yet perceived mistake/failure for Xbox is not only elevated to the top of the news cycle by the media (gotta keep up their narratives), but even plenty of their âfansâ come out of the woodwork in full neckbeardy-pitchforking mode.
The Dev IS SONY, I just think it is utterly ridiculous to try and uncouple Sony from a disaster being put out by one of their 1s party developers. Firewalk = Sony as they bought them 100%
People had already written off the game before the open beta. Yes the game wasnât exactly well received pricing aside, but the pricing really killed it. This was a gamer statement or boycott of sorts against an overpriced/monetized generic game.
Firewalk takes blame for creating absolutely bland âWeâve got Guardians of the Galaxy at homeâ characters. Sony looking at that and thinking âWow this looks awesome, hereâs a dump truck of moneyâ is a different issue regarding Sonyâs judgement.
From what i saw the boycott was a small minority, it just interested no one. If anything the boycott made me interested to try it, but it was just so dull.
This went through so many hands at Sony, from aquisition to their creative live service teams. It was a first party studio and Sony has shown very confusing decisions at every turn.
I donât mean there was a big organized boycott in which people wanted to make a statement against pricing. It was more like everyone just collectively agreed it wasnât worth the time to even try it.
Youâre right but Sony bought the studio FOR this game. Maybe Firewalk should have been left alone to figure it out themselves because that was not it.
Itâs not just a random miss, itâs the biggest miss of the last 5 to 10 years. Redfall is nothing in comparison to this.
Sony put big money on the table for nothing. They have burned money like other companies can burn money, but in the end they also lost time, a whole studio full of talent and a lot of developpersâ confidence and trust.
We talk about this like Sony has the luxury to lose money like that but it will surely put a lot of pressure on other studios.
PlayStationâs investments these last several years have been catastrophic. I donât think Haven is far behind Firewalk and Bungie is one failure away from being dissolved.
Sony has been very weird this gen. If it wasnât for third party deals they would be in a very interesting spot. I feel third party games always covers their droughts and shortcoming . Curious what Playstation would look like if pubslishers/devs wisen up and reject their exclusive deals. Weâve seen how much harm it has caused when they skip out.
Even Konami missed out on a ton of money skipping xbox with silent hill 2 remake. The PC numbers for that game isnât any better than if it were to launch on xbox. Resident evil 4 remake for example had more sales on xbox than PC
From an outside view Sony has been a cluster fuck all gen and they still get a huge pass from gamers and the media.
Their 1st party output has been pretty pathetic, this year was arguably worse for Sony then 2022 was for Xbox but seems everyone just brushed that off the table.
The PS5 is just not as powerful or as polished a console as the Series X, Sonyâs service offerings are way way below that of Xbox and Gamepass and Xbox is not trying to limit how you play your games.
Sony has also gone hog wild on remasters and remakes trying to get double and triple money out of each of their customers.
They have closed many studios and laid of many employeeâs but only Xbox gets the brunt of that backlash.
Xboxâs strategy is to expand where the games can be played so everyone can jump into the eco system
Sonyâs strategy is to milk the same users over and over again to try an extract more money from the same people.
This gen has shown more than any of them that Brand loyalty seems to be more important to alot of gamers then value, power, game preservation, better services etc.
On paper Xbox has the better console, the better 1st party, the better subscription service and the better eco system.
The only reason Sony is still ahead is down to Brand loyalty which is sad. Gamers rejecting a better experience with better value just to have a Sony stamp on their console.
Personally I think Sonyâs fault from the beginning is conditioning people to only expect big AAA blockbusters. They make games that can sell 10m and still be a flop. They also overspend. If they were smarter from the beginning, they wouldnât have had the need to suddenly shift half of their output to live-service and couldâve grown that organically and more strategically.