PS5 IO System to Be ‘Supercharged’ by Oodle Texture, Bandwidth Goes Up to 17.38GB/s

It’s interesting tech but with both consoles, I’m still waiting to see what industry changing development processes leverage fast I/O in a way that changes the lowest common denominators from being CPU or GPU bound. I understand being able to eliminate masked loading screens but I’m talking about anything beyond that. A dev who works on graphics told me both consoles lowest common denominators for next gen innovation is still the CPU. Is there a paradigm change in the way devs approach game development due to I/O? Not saying it doesn’t exist or won’t happen. Just that more I/O without any other info seems to be past the point of diminishing returns. Would love some tech heads to explain why that’s not the case.

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