Finally found the time to read all the way through: yeah it sounds exciting. Really exciting. Like I want to pull a Cartman and freeze myself for this bad boy. I don’t really play multiplayer games competitively and I don’t even have a problem with windows as is, so the only detterent would be price. Which hey, I’m very happy with the $800 I spent on my Series X and S after what will have been 6 or 7 years so I can spend more.
You will be able to run PlayStation’s PC titles like God of War, Ghost of Tsushima, and Spider-Man on the next Xbox, purchased via Steam or Epic Games. You will be able to play World of Warcraft on the next Xbox, via Battle.net. You’ll also be able to install practically any game that runs on Windows, giving you access to decades upon decades of content all on a single device.
Furthermore, thanks to new silicon from AMD (already approved all the way up to CFO Amy Hood and CEO Satya Nadella), the new Xbox will also run all games currently available on the Xbox Series X|S library. This means all the OG Xbox back-compatible games, all the Xbox 360 back-compatible games, all the Xbox One back-compatible games, and all the current and future Xbox Series X|S games. These games will run natively on the new Xbox and launch seamlessly via the Xbox launcher’s library.
This sounds like something out of the dreamscape.
Also, looks like Steam is looking to do the same, but working backwards and without the leverage of windows.
Anyway. This is something no company has tried to do on this scale before. Valve is working on its own “gaming console” Steam OS-powered experience, which will sport both PlayStation and Xbox games on a single device. Xbox has the advantage of maintaining direct access to some of the world’s most popular games, like Minecraft, Fortnite, and Roblox, as well as kernel-level anti-cheat, which can cause issues still on Steam OS in competitive multiplayer titles. Those advantages aren’t impossible for Valve to overcome over time, though.
In theory, the next Xbox will have more games, more content, than any other video game device in history, combining games locked to the Xbox console ecosystem, while sporting full open access to every PC storefront and launcher on earth.
It remains to be seen (executed), but it’s sounding amazing from all angels. It sound like Microsoft and Valve might be building the platforms and experiences of the modern gaming landscape. And hopefully that’s the shot of epinephrine the industry needs before it kills itself from whatever extreme allergic reaction has been going on.
If Microsoft pulls this off and Valve follows suit, I don’t think there’s a single price difference with the PS6 that could actually keep a closed off ecosystem relevant for anyone other than the console warriors in this landscape (and granted that’s the problem now, it’s all upgrades). Especially if the plan includes those OEMs are more price and technical configurations and a cheaper cloud only device. Oh and Jez also talked about a partner preview in November focused almost entirely on Xbox Play Anywhere. And how devs are increasingly interested in Xbox Play Anywhere following the success of the Xbox Ally. All great stuff. There’s still a lot of time between now and 2027 for Xbox to really prep for this evolution. I’m starting to think a desktop or laptop Xbox PC OEM is necessary to continue beta testing and building out this future ahead of the big first party hardware launch.
Microsoft’s Xbox platform has more support from Japanese developers than ever, Xbox Play Anywhere is seemingly catching on with developers at an increasing pace, and the Xbox Ally X PC gaming handheld is sold out in many core markets. The Xbox platform is evolving to encompass PC gaming, cloud gaming, and traditional console gaming too — but that latter point has left fans wondering exactly what the next-gen Xbox might even look like.
I mean, I’m just left really excited. This is just straight up the holy grail.