I can’t call myself TheRayTracer and not include this quote:
Bringing ray tracing to Maneater has been a huge effort for us when prioritizing features for the next-gen upgrade. We’re incredibly proud of the amazing water simulation in Maneater , and adding ray traced reflections and refractions (via post-launch patch) really adds another layer to make the water appear even more lifelike.
One of my favourite games of the year, probably my surprise of 2020 all in all. Just a fantastic and contained open world that is charming start to finish and that doesn’t overstay its welcome. Looking forward to dive back in (pun intended) with raytracing and all the bells and whistles.
Don’t think it’s a physical dev kit issue. I think it’s to do with the API software not being ready. I saw the AMA but I still say let’s just wait and see. Perhaps they will use software on Xbox rather than hardware RT or it will not be at launch. Or perhaps they have a way around this. We will see. Hope it’s there day one.
But the api is for pc. Ms tries to keep the api the same however they still have to implement the under the hood stuff on Xbox.
Though again, the leaked SDK said the api dor dxr 1.0 was complete. 1.1 (which allows any shader to spam raytracing jobs which makes them more flexible) would come post launch, but even for dxr 1.0 performance was also not final and would only reach that post launch as well.
But we don’t know if GDK is even the only devkit for SX. XDK might still be a thing and be complete in time for launch.