I can’t call myself TheRayTracer and not include this quote:
Bringing ray tracing to Maneater has been a huge effort for us when prioritizing features for the next-gen upgrade. We’re incredibly proud of the amazing water simulation in Maneater , and adding ray traced reflections and refractions (via post-launch patch) really adds another layer to make the water appear even more lifelike.
One of my favourite games of the year, probably my surprise of 2020 all in all. Just a fantastic and contained open world that is charming start to finish and that doesn’t overstay its welcome. Looking forward to dive back in (pun intended) with raytracing and all the bells and whistles.
The last time they talked about it ( I think it was last week or something like that ) in an AMA, RT was still there at launch for all plateforms. Guess they got the dev-kits sooner as a big studio.
Don’t think it’s a physical dev kit issue. I think it’s to do with the API software not being ready. I saw the AMA but I still say let’s just wait and see. Perhaps they will use software on Xbox rather than hardware RT or it will not be at launch. Or perhaps they have a way around this. We will see. Hope it’s there day one.
But the api is for pc. Ms tries to keep the api the same however they still have to implement the under the hood stuff on Xbox.
Though again, the leaked SDK said the api dor dxr 1.0 was complete. 1.1 (which allows any shader to spam raytracing jobs which makes them more flexible) would come post launch, but even for dxr 1.0 performance was also not final and would only reach that post launch as well.
But we don’t know if GDK is even the only devkit for SX. XDK might still be a thing and be complete in time for launch.
Earlier rumors was that GDK would even launch in a few years after the generation started and it would drop support for xbone.
Then the newer leaks showed that GDK was aiming for games to use it for launch and that xbone will still be supported by it, and the talk about XDK all but disappeared