Inside Dante’s Purgatorio, the Cancelled Sequel to EA’s Dante’s Inferno (IGN)

For more than a decade, the game’s sizable cult following has wondered what the next steps of the journey would have looked like. Dante’s Inferno was very loosely based on the first third of Dante Alighieri’s epic 14th century poem The Divine Comedy, which imagines its author journeying towards Heaven, and so a sequel would presumably have carried the story into Purgatory and, finally, Paradise. Aside from the fact that it would have involved some kind of war between Heaven and Hell, no details of the cancelled project have ever escaped onto the internet. All that remains of it has been kept under lock and key by EA, gradually fading into legend.

That is, until today. After talking with a number of sources close to the project, IGN has obtained an assortment of hitherto unpublished internal documents, including concept art, cutscene storyboards, screenshots of rudimentary level geometry, and – last but not least – a 240-page script penned by Assassin’s Creed 2 co-writer Joshua Rubin that outlines every stage, boss battle, and plot point planned for Dante’s Inferno 2: Purgatorio (or, more elegantly, simply Dante’s Purgatorio.)

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Some good journalism here. I love Dante’s Inferno and would love a sequel one day, even if it will never happen. Glad we could understand more about why it never came to pass, and what it would have looked like.

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