Halo |OT2| Forging Ahead

Maybe The Finals will be the next one? Hard to predict what game will catch on…

R6 Siege took over 2 years to hit its prime, maybe something similar is possible for Infinite, although going to be hard given how its supposed shittiness is used for console wars ammo.

I feel the issue with that is halo is expected to provide both mp and sp.

I feel sp standalone only works if it’s a spin-off

You think so ? You don’t think Chief can carry a stand alone SP ?

Not that he can’t, but the Halo fanbase will get whiny about it. I feel what holds the series back is appeasing the fanbase that complain about any innovation that gets added to the series.

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I hope they finally finish the Chiefs story and exclusively make spin-offs for a decade or so. Then they can reboot/remake Halo 1 to 3 like IW did with MW.

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Yep. At this point just ignore traditionalists. If 343 want’s to stay more classic halo, fine. If they want to mix things up, just as valid. It’s not like classic halo is gonna set the world on fire.

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I mean who cares what they think ? Respectfully.

You have to do what’s best for the franchise and the team.

Gaming outrage is almost always more bark than bite, especially if the end product turns out to be good.

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Yup, that’s exactly it because at this point the traditionalist aren’t helping much with retention. I think for next game they just got to do what they feel is best for the franchise and move from there. I think we’re at the point where it doesn’t matter too much if they whine because many of them aren’t going to stay anyways.

I think 343 has to realize there’s a generation that hasn’t played Halo, so whatever changes they make to the series that fanbase might make Halo their new favourite franchise. I think the old guard has been maximized and it’s time to move on

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Traditionalists can just keep playing Halo MCC.

It’s basically more popular than Infinite on steam as it is lol.

Halo can be so much more than what it is right now.

I’d love to play some SP only games from this universe. Hopefully that’s their plan moving forward.

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It just isn’t feasible today to have a game as loaded as Halo. The only franchise that can do that is COD , and they have like 4 premier studios working on MW2.

I feel going forward they just need to separate campaign from multiplayer because team size wise they’ll need like triple their size to maintain it and it isn’t feasible because I don’t see the game making money like Fortnite, COD, Apex, etc. I think they need to make a standalone Halo MP game and make that the service, and then can have the freedom to do what they want with multiplayer.

It would be interesting to see what 343 or another studio could make if they just dropped all the feature bloat and focused on making a normal scale of game. I do think this could end up happening - these games are a huge development project and the return of investment just can’t be justifying it. It’d be a shame to lose some of the features, and I’m sure fans will forever whine and call it unfinished, but it may be necessary some day.

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Sad that dsnyc is still by far the worst of any halo game.

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That’s tough, they were one of my favourite things about the new seasons.

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That sucks but their prioritizing features for the game which I think is a better trade-off wish we could get both

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It’s Halo, we really should.

They must have gutted the team pretty hard.

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Honestly, I’m for it because that means I don’t get the season cinematics replaying when I start the game. For a bug that was supposedly fixed, I get it a few times a week.

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I think the sad and sober reality is that if this live service was even making $5 million a month (a far cry from the $1.5 million a day that Fortnite used to make) then we would have everything be worked on, including single player DLC.

I realize the game was broken in many senses at launch but I think the biggest problem was the fact that its monetization was horrible from the get-go. The skin system was flawed, the lack of customization hurt monetization potential (no match intro pose, hologram emojis, and assassinations to name a few), and the fact that what was available for customization was bare bones in the store for months.

It’s like a domino effect that has had ramifications for this game deep into its life.

It’s like the people who designed the live service aspect of this game have doomed this game for its life, unfortunately.

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As someone who plays Halo mostly for the Single-player, the state and handling of the IP by Xbox is depressing and a disaster. Not only they fired the Campaign team (despite it being very well received) but they couldn’t even commit to some narrative cutscenes for their “grand” Live-service.

And another story that will stop as soon as it began and remain unresolved. Like one of the top comment on Reddit says:

Shocking.

Above all, this means the storytelling side of Halo is effectively dead. Campaign team is gone. Multiplayer story is gone. Great way to kill the fanbase.

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Not killing the fan base but focusing a game is more important

The multiplayer cutscenes were kind of lane to begin with. Will be a while before we get a new Halo campaign though.

Edit: if they are switching to Unreal it will probably take a while before they start working on a new campaign since they will have to make their own tools for unreal to maintain the Halo feel.