WHAT INSPIRED YOU TO WANT TO COME WORK ON HALO? HOW DID YOU END UP COMPOSING FOR HALO INFINITE?
My journey on Halo Infinite started with an email from 343’s Music Supervisor, Joel Yarger, and went from there. He referenced some tracks of mine from the aforementioned games that I’d worked on, and why he liked them, so I could understand why I was being approached to work on the game. After that, he then assigned me a scene from Infinite to write to. I guess Joel and 343 thought I hit the mark, because here we are!
A couple of things we talked about at the beginning of the process was respecting Halo’s musical history while also pushing boundaries to take it forward, which is of course dictated by the story too. Additionally, we went over thematic and motivic development, something I value very highly, and why it’s important to Halo.
Most of all, we talked about capturing the essence of what it means to be Master Chief. It’s not an easy thing to put into words, but when you play the game, it should be felt. It’s something that you learn to recognize when you play a lot of games as I do and you are also actively working on them. Anyway, that kind of ties in to the first half of your question, it is most definitely inspiring to be offered the chance to add to an iconic character’s story through music and most of all to capture the feel of playing as him.
Oh, and you could even learn something from the interview.