Games Analysis |OT| Time To Argue About Pixels And Frames!

I could be wrong but haven’t pretty much all UE5 games been the best on X so far, with some games having a slight edge over PS5 whereas other games a bigger edge?

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Summary of it all, I got this from GAF.

One of the strangest game technically"

  • 3 modes: Performance, Quality, Balance

  • Outside of resolution, not much difference other than shadow cascades

  • Lumen GI looks a bit more refined in Quality

  • Game leans a lot on FSR

  • Quality, DRS 1296p to 1584p. Uses FSR image up-scaling

  • Doesn’t look bad in stills but quite bad in motion

  • Aliasing in motion not handled well, alpha textures like fur are ‘a mess’

  • Post processing has dithering that doesn’t look good

  • Balance mode is mostly the same but runs at 1080p

  • Performance mode has added sharpening applied to the image

  • Also runs at 1080p with possible DRS, but sharpening makes the image quality look very ‘fried’

  • Performance mode also uses frame generation with lots of visible artifacts

  • Seems to be using frame generation / interpolation from 30 to 60 just for Performance mode

  • Performance mode mostly achieves 60 FPS in traversal, with minor traversal stuttering

  • But during combat, it drops frames to 40’s, for one tested boss fight, frame gen is dropped in Performance mode and it runs at a consistent 40~ fps

  • Latency is a big issue. Input response of a 30 FPS game with a frame-gen image of a 60.

  • Balanced mode has better input latency

  • Minor traversal stutter, targets 45 FPS

  • Quality mode has ‘the worst 30 fps cap’ Oliver has ever seen, if it’s meant to be a cap.

  • Hovers between 31 and 36 FPS with 38 seen the highest

  • It can also dip to 20’s during combat

  • The game does not have 120hz or native VRR support, only the forced system level one

  • Quality and Balance mode do not benefit as they are both below the PS5’s 48hz VRR cap

  • The final stretch of the video is comparing the game with PC to show all the things PC does at max that are missing on the console.

  • eg particles, lower texture quality, geometry pop-in, lighting differences, lack of VSM, shadow quality

  • DF’s conclusion is that they think the game has a long patching path forward, and that this is clearly a PC-first project.

  • The games facial animations in all the cut-scenes are mo-capped for chinese audio

  • The game’s black colors are never truly black and there is no HDR support

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Not watching it right now, but saw summary on Neogaf and it seems Xbox has this one in the bag.

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Alex and Tom seem quite bemused with the Xbox version, as from Alex’s testing the PS5 is actually performing as you expect it should giving the game can be very CPU bound.

In a good way, about Xbox, you mean?

Also, any word on HDR at all?

This is a quote from the Saber CEO back in 2020 about the Swarm engine and the current gen systems:

"Karch also commented on the DirectX 12 Ultimate feature set recently detailed by Microsoft. Apparently, Saber intends to use it to the full extent in future titles, which is certainly good news for gamers as DirectX 12 Ultimate will work across both the next-gen Xbox and Windows PC.

Yes, we are planning on using multiple new hardware features in the upcoming games. We are working on global illumination and realtime reflection technologies based on DirectX raytracing. We are planning on unifying our geometry and LOD authoring pipelines with Mesh shaders. Sampler feedback will be used to help optimize sparse textures and variable rate shaders will deliver a performance boost. We are excited about new technologies coming up in this DirectX update and are always looking for ways to optimize our games by taking advantage of the newest technologies.

My completely uninformed guess (and most likely BS that doesn’t make sense :stuck_out_tongue: ) is maybe the Swarm engine takes advantage of the Xbox Series GPU feature set and helps with the GPU stress while the PS5 allocates more resources on the GPU side and lowers the CPU clocks thus the lower frame-rate?..maybe @BRiT and @CallMeCraig can give us their opinions? :pray:

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In a good way. If you have a VRR display especially, 60fps is very much an option.

It also maybe the case where the PS5 version is bugged.

I seem to recall that John mentioned the game doesn’t have HDR, but I might be wrong.

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But I need the Pro for this.

The big thing for me is just how much more can be done in the current gen that’s not being done yet.

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https://x.com/digitalfoundry/status/1859637120484118829

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https://x.com/dark1x/status/1865003472602435655

Strong words considering this is the generation of Starfield, Hellblade 2, Psychonauts 2, Age of Empires IV, Forza Horizon 5, and Flight Sim.

Not denying it’s probably amazing and in the top tier, but the disregard for most of Xbox’s verified hits (critical and player reception/usage) has jumped the shark lately.

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John loved Forza Horizon 5 and Hi-Fi Rush. I don’t think any shade on those games is intended; he just genuinely thinks Indy is even better.

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John is a real a one unlike some of the other pundits who are always obvious about dismissing Xbox’s games in backhanded ways like that. I have seen some of those dudes who loved a number of Xbox published games but they don’t count them based on size or genre or whatever made up bs, because reasons. And so they always get to extend their imaginary time window of how long it’s been since Xbox made a good game in their head.

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John isn’t really. He likes to come down hard on XBox on Twitter and also used to bash Xbox on NeoGAF where he was on there DF declined a lot from its early days, especially Alex

Also, I can’t help but wonder would IGN have given Indy 7 or 8 if it wasn’t coming to PlayStation lol

Anyway, that’s enough of the negative. I can’t for wait for my Indy collector’s edition to be delivered today that’s if the courier can make it with the horrible weather here in Wales

Machine Games are a great group sad Magnus Hogdahl is no longer at the group

Indiana Jones is a seriously good looking game on the Series X. Jungle exteriors with moving foliage and light dappled on the ground is often a total image quality killer in a lot of games. But not in Indiana Jones. It’s very impressive and makes stuff like Plague Tale Requiem look last gen.

Indy looks really great but saying that it makes A Plague Tale Requiem looks like last gen sure is a weird choice/comparison…Requiem is one of the best looking games this gen and there is nothing “last gen” about it. lol

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Nope. I was very disappointed with Requiem’s visuals. The larger exteriors do not look good at all on the Series X because the rocks and foliage don’t gel, i.e. as with many modern games, there’s way too much ‘noise’ going on. There’s image quality issues and I chose that comparison deliberately to make a point about Indiana Jones.

I noticed that too, the noise, when APTR started I was a bit surprised that the overall image wasn’t as clean as I had hoped and expected.

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