when I booted the game on my 4K screen in full-screen mode, something didn’t look right. It turned out that Horizon was rendering at 4K, downscaling to 1080p, then upscaling to 4K again.
Stutters in excess of 40ms, 70ms or over 100ms can happen as a cutscenes starts or ends, when a camera changes position in a cutscene, when a UI element updates for a quest, or when you are just walking around in the world not doing anything special in particular.
I thought that dropping to console-level 30fps might solve the issue but the problem is that the 30fps cap within the game actually runs at 29fps, producing even more stutter.
Well I already bought it before when it was cheaper, guess I’ll test it and see if its worth it or not.
If it isn’t I’ll just refund it before the 2 hours are up.
Unfortunate that they went from the amazing port of Death Stranding to this one, admittedly it isn’t fair to compare them both. They went above and beyond for Death Stranding whereas this port is still shackled by being locked to 30 fps animations/stuttering like crazy etc.
Hopefully things can only get better for Sony games getting ported to pc.
That’s very unfortunate, given Death Stranding was a decently optimized port. I hope they put better effort in their future PC versions of games, especially the ones that are their flagship IPs like HZD. If the rumored Bloodborne port is done lazily, people will definetely be upset, lol.
One of Bloodbornes biggest complaints is the framerate/framepacing, for example. You might not see it mentioned alot on the other forum because they tend to be too enamored with the game to discuss obvious flaws, but a quick online search will show you that it is a problem. If they released a straight up port with no optimization, that would be terrible. PC gamers expect a locked 60fps at the very least, along with a plethora of other enhancements and optimizations.