Creative Assembly’s team in Horsham, England (Alien Isolation) is still actively recruiting for their new First Person Tactical Shooter IP. It seems as though the project has changed ideas throughout the years. Reported as early as November 2017, the project has dabbled (1/7)
with multiple genres from tactical fps to sci-fi/immersive sim and even a hero shooter in 2019 based on various job listings. Currently the studio has 12 positions open for this new IP, and only 1 of them mention hero/class based shooter. (2/7)
From the Graphics Programmer joblisting it looks like the game is set for next-gen consoles, as they are looking for somebody “pushing the boundaries of next generation consoles to their limits, using UE4 to develop for Xbox Family, Playstation Family and PC.” (3/7)
It also looks like the game has a heavy focus on online components, as “Experience of delivery of a ‘Game As A Service’ and ‘In-Game marketplaces” and “Live Operations service” are heavily mentioned and desired. One listing requires somebody to “support the development (4/7)
of the game up to release and into the live operations phase” and “reliably planning and delivering seasonal content”. The game is set in a “immersive and visually impressive world” and will make use of “weapons and equipment for AAA first person titles.” (5/7)
Another listing asks for “the creation of all character content, playable and non-playable characters and their equipment.” What has remained consistent since 2017 is that its a first person tactical shooter and its a new IP. But it looks like the game is moving more towards (6/7)
a ‘traditional’ shooter with GaaS elements (like The Division 2, Destiny 2 etc), rather than a hero/class based multiplayer title. It has now been 6 years since Alien Isolation released and we have yet to see what CA have been cooking all this time. (7/7)