Cocoon - Interview Questions

Hey folks -

I’m interviewing the creators/designers of Cocoon later today - any questions folks want asking? Drop them here! You have approx 6 hours before I close the thread.



How was the transition from developing puzzles for a 2D space to a 3D space?

The music is so integral to the experience, how early on was the music composed and did it factor into the tone of the game world, or vice versa?

How did you come up with the idea for the game?

Additionally, what was the hardest part while making the game?

How was the experience with Annapurna Interactive publishing your game? Also how did it came to be?

I know you can’t give specifics, but how was it negotiating over Game Pass?