Ampere Architecture discussion!

Gamers Nexus break down the Ampere architecture.

  1. Explains how fp32 units work in Ampere
  2. Talks about enhancement in RT cores
  3. How tensor cores performance increase due to sparse matrices
  4. Gddr6x

And much more…

Link :

He briefly describes how RT performance was being bottelnecked on Turing.

Apparently, the RT cores are theoretically designed to have bounding box intersections and triangle intersections calculations run in parallel. But in practical applications, this wasn’t the case and triangle intersections were causing a bottleneck in Ray Tracing pipeline. This, however is improved with Ampere’s RT core implementation.

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Ampere is great!

Will be quick on the trigger for this … want a 3080

More info on potential of Ampere in this video!

https://youtu.be/nJBggUfYozY

When and if the games are optimised for Ampere architecture - we will see the 2xfp32 benefits of Ampere.

Current benchmarks or say the current games doesn’t represent the true potential of this architecture. Games need to be optimised for Ampere first!

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